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Consequences of playing "EVIL" races
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<blockquote data-quote="Helldritch" data-source="post: 7930563" data-attributes="member: 6855114"><p>The 2e complete book of humanoid was built around the principle that it will be a group of humanoid. Nothing to add to that. More than this and this is homebrew.</p><p></p><p>The random tables in the 1ed included humanoids. Those were assumed to be brutes smuggled in by criminal organisations or infiltrators or escapted prisonners hidding in the sewers, coming up at night to way lay poor peoples or adventurers. We see a group of orcs infiltrating the town in the: "<u>Desolation of Smaug</u>" movie. There is nothing new under sun. Doing anything (or implying) other than that is, again, homebrew. The humanoid invader; that is canon. Not the other way around. In evil countries, like the Great Kingdoms, the humanoids are mercernary and thus acceptable city encounters. These encounter tables were simple (all purpose) guidelines, not an almighty rule set in stones. It is stated that if something is impossible to encounter in the zone, treat the roll as the next result on the table.</p><p></p><p>I have nothing about a party of humanoids. I had a few over the years as a change of pace. If you want a humanoid, this is the type of campaign you want.</p><p></p><p>Of course there are worlds where an orc, a golin and even a minotaure is acceptable. In these worlds, go ahead. Do what you want. But in other, long established worlds, be prepare to have a brief existence in the first town you'll visit.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7930563, member: 6855114"] The 2e complete book of humanoid was built around the principle that it will be a group of humanoid. Nothing to add to that. More than this and this is homebrew. The random tables in the 1ed included humanoids. Those were assumed to be brutes smuggled in by criminal organisations or infiltrators or escapted prisonners hidding in the sewers, coming up at night to way lay poor peoples or adventurers. We see a group of orcs infiltrating the town in the: "[U]Desolation of Smaug[/U]" movie. There is nothing new under sun. Doing anything (or implying) other than that is, again, homebrew. The humanoid invader; that is canon. Not the other way around. In evil countries, like the Great Kingdoms, the humanoids are mercernary and thus acceptable city encounters. These encounter tables were simple (all purpose) guidelines, not an almighty rule set in stones. It is stated that if something is impossible to encounter in the zone, treat the roll as the next result on the table. I have nothing about a party of humanoids. I had a few over the years as a change of pace. If you want a humanoid, this is the type of campaign you want. Of course there are worlds where an orc, a golin and even a minotaure is acceptable. In these worlds, go ahead. Do what you want. But in other, long established worlds, be prepare to have a brief existence in the first town you'll visit. [/QUOTE]
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