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<blockquote data-quote="DammitVictor" data-source="post: 7930640" data-attributes="member: 6750908"><p>I'm not saying anything of the sort. I'm saying that the way NPCs treat humanoid PCs in their campaigns is a conscious decision on their part, which they should take responsibility for, and that perhaps they should spend some time in consideration so they can make that decision <em>purposefully</em> for the good of their players.</p><p></p><p>I think allowing <em>humanoid</em> monster PCs is generally a good idea, and I do allow them in <em>most</em> games; likewise, I think prohibiting monster PCs in general is also a good idea, that it's generally the norm for most games, and I also do it sometimes myself. Hell, my last (only) 5e game was outright <em>humans only</em>.</p><p></p><p>I think allowing monster PCs in game and then making it impossible to play through cartoonishly unrealistic NPC reactions is passive-aggressive bullying. Admittedly, I am not often my best self when dealing with people attempting to intellectually justify abusive behavior, especially the abuse of authority.</p><p></p><p></p><p></p><p>It might be, but it's not what you are actually telling me. What you're actually telling me, over and over and over again, is that you're going to keep doing whatever you want to your players in your own game because of <em>"muh realizm"</em>, while stubbornly refusing to accept there's nothing "realistic" about your NPCs' behavior.</p><p></p><p>By all means, actually tell me that games that allow humanoid PCs aren't the norm. I will shrug and agree with you.</p><p></p><p></p><p></p><p>Except for the fact, already proven in this thread-- not by me-- that those worlds <em>weren't written that way</em> and you are trying to impose your own values upon them while denying any responsibility for doing so.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7930640, member: 6750908"] I'm not saying anything of the sort. I'm saying that the way NPCs treat humanoid PCs in their campaigns is a conscious decision on their part, which they should take responsibility for, and that perhaps they should spend some time in consideration so they can make that decision [i]purposefully[/i] for the good of their players. I think allowing [i]humanoid[/i] monster PCs is generally a good idea, and I do allow them in [i]most[/i] games; likewise, I think prohibiting monster PCs in general is also a good idea, that it's generally the norm for most games, and I also do it sometimes myself. Hell, my last (only) 5e game was outright [i]humans only[/i]. I think allowing monster PCs in game and then making it impossible to play through cartoonishly unrealistic NPC reactions is passive-aggressive bullying. Admittedly, I am not often my best self when dealing with people attempting to intellectually justify abusive behavior, especially the abuse of authority. It might be, but it's not what you are actually telling me. What you're actually telling me, over and over and over again, is that you're going to keep doing whatever you want to your players in your own game because of [i]"muh realizm"[/i], while stubbornly refusing to accept there's nothing "realistic" about your NPCs' behavior. By all means, actually tell me that games that allow humanoid PCs aren't the norm. I will shrug and agree with you. Except for the fact, already proven in this thread-- not by me-- that those worlds [i]weren't written that way[/i] and you are trying to impose your own values upon them while denying any responsibility for doing so. [/QUOTE]
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