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Consequences of playing "EVIL" races
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<blockquote data-quote="DammitVictor" data-source="post: 7931044" data-attributes="member: 6750908"><p>I want to say that this is <em>exactly backwards</em>, and that you are excusing the Dungeon Master and the other players from their moral responsibilities both for their own behavior in-game, and from their moral responsibilities out-of-game to communicate acceptable playstyles before an unacceptable PC hits the mat.</p><p></p><p>But if I'm being fair, this is also something a player should check <em>before</em> playing such a character, without needing to be told.</p><p></p><p>If I were going to be <em>unfair</em>, I'd retort, "so the hobgoblin shouldn't have worn that dress, eh?"</p><p></p><p></p><p></p><p>A DM who <em>"allows"</em> a player to make a PC and then prevents them from engaging in the game isn't <em>accommodating</em> jack naughty word. The player who gets told "no" has a little less fun with a different character; the player whose character is being persecuted is going to have a lot less fun until the PC either dies or the player figures out what the DM isn't willing to tell him directly.</p><p></p><p></p><p></p><p>One, the Dungeon Master has the most, theoretically unlimited, capacity to impose the bad stuff.</p><p></p><p>Two, I'm not discounting your personal experience, but again... I've never seen this coming from the other players. (Except one time, that might have been why another PC put ground glass in my thri-kreen's soup in the first session. He never told anyone why, and that group never played together again.) I've never seen a dozen pages of people bleating and beating their chests over their right as <em>players</em> to murder the other players' characters without provocation.</p><p></p><p>And this is largely because if this were PC action we were discussing, everyone would recognize it for exactly what it is.</p><p></p><p></p><p></p><p>In real life? They're going to be torn to pieces.</p><p></p><p>In D&D? <em>Absolutely nothing.</em> Dirty looks. Someone might spit on them.</p><p></p><p>You realize that this is my go-to example for why the policy of running monster PCs out of the game doesn't have anything to do with <em>realism</em>, and that I brought it up myself in my first or second post in this thread?</p><p></p><p></p><p></p><p>Just a side note, but <em>that is so cool</em> and I am totally jelly.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7931044, member: 6750908"] I want to say that this is [i]exactly backwards[/i], and that you are excusing the Dungeon Master and the other players from their moral responsibilities both for their own behavior in-game, and from their moral responsibilities out-of-game to communicate acceptable playstyles before an unacceptable PC hits the mat. But if I'm being fair, this is also something a player should check [i]before[/i] playing such a character, without needing to be told. If I were going to be [i]unfair[/i], I'd retort, "so the hobgoblin shouldn't have worn that dress, eh?" A DM who [i]"allows"[/i] a player to make a PC and then prevents them from engaging in the game isn't [i]accommodating[/i] jack naughty word. The player who gets told "no" has a little less fun with a different character; the player whose character is being persecuted is going to have a lot less fun until the PC either dies or the player figures out what the DM isn't willing to tell him directly. One, the Dungeon Master has the most, theoretically unlimited, capacity to impose the bad stuff. Two, I'm not discounting your personal experience, but again... I've never seen this coming from the other players. (Except one time, that might have been why another PC put ground glass in my thri-kreen's soup in the first session. He never told anyone why, and that group never played together again.) I've never seen a dozen pages of people bleating and beating their chests over their right as [i]players[/i] to murder the other players' characters without provocation. And this is largely because if this were PC action we were discussing, everyone would recognize it for exactly what it is. In real life? They're going to be torn to pieces. In D&D? [i]Absolutely nothing.[/i] Dirty looks. Someone might spit on them. You realize that this is my go-to example for why the policy of running monster PCs out of the game doesn't have anything to do with [i]realism[/i], and that I brought it up myself in my first or second post in this thread? Just a side note, but [i]that is so cool[/i] and I am totally jelly. [/QUOTE]
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