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Consequences of playing "EVIL" races
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<blockquote data-quote="DammitVictor" data-source="post: 7931072" data-attributes="member: 6750908"><p>See, but that's not really the same problem or the same argument at all. You're talking about races that shouldn't exist in a setting, or should be <em>vanishingly rare</em> in a setting. DMs who don't want these races in their game are much more likely to simply ban them, and much less likely to hit them with the torches and pitchforks if they allow them through gritted teeth.</p><p></p><p>This is about races that are more-or-less ubiquitous within the setting and that are established by setting canon as coexisting-- <em>uneasily</em>-- within the communities of the PHB races.</p><p></p><p>The list of allowed races (or even cultures) allowed in a game should really vary on a campaign-by-campaign basis, and maybe even change if the nature of a campaign changes. Players are responsible for learning it, understanding it, and <em>complying with it</em>... (anyone who's banned <em>anything</em> has had this problem) ... but DMs are responsble for clearly communicating the rules, consistently enforcing the rules, and then for the behavior of their NPCs once the game starts.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7931072, member: 6750908"] See, but that's not really the same problem or the same argument at all. You're talking about races that shouldn't exist in a setting, or should be [i]vanishingly rare[/i] in a setting. DMs who don't want these races in their game are much more likely to simply ban them, and much less likely to hit them with the torches and pitchforks if they allow them through gritted teeth. This is about races that are more-or-less ubiquitous within the setting and that are established by setting canon as coexisting-- [i]uneasily[/i]-- within the communities of the PHB races. The list of allowed races (or even cultures) allowed in a game should really vary on a campaign-by-campaign basis, and maybe even change if the nature of a campaign changes. Players are responsible for learning it, understanding it, and [i]complying with it[/i]... (anyone who's banned [i]anything[/i] has had this problem) ... but DMs are responsble for clearly communicating the rules, consistently enforcing the rules, and then for the behavior of their NPCs once the game starts. [/QUOTE]
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