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General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4680208" data-attributes="member: 82106"><p>You mean like "daily means daily" actually means "you can use each daily power of each item one time per day?".</p><p></p><p>There are two ways to look at this rule. One is like you are looking at it, the 'carrot'. By restricting uses to roughly one per encounter you force the party to stretch out its resources. The other way (and I think what the designers were getting at) is 'nova control'. This is a design goal of 4e, to allow PCs to have a LOT of powers, but not be able to simply 'go nova' with them all in a single encounter. This was rather a problem in older editions. </p><p></p><p>Sure you could throw a lot of 'lost cause' encounters at the party just to try to bait them into using up their resources before getting to boss monster land, but it often didn't work and it was annoying. With 4e it doesn't matter quite so much. Daily powers for one thing are not so super powerful as powers used to be. And on top of that you have the encounter limits, and the daily magic item power use limits. All told the result is a PC can be pretty darn strong and have some pretty robust powers, but they are not going to be very often able to just blast out their entire arsenal in a single encounter.</p><p></p><p>So that will be the difference between your rule and RAW. It may not be a problem or you may like to run your game that way. It really shouldn't cause any specific game mechanics problems, but it may mean that the boss encounter is going to be more easily overcome.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4680208, member: 82106"] You mean like "daily means daily" actually means "you can use each daily power of each item one time per day?". There are two ways to look at this rule. One is like you are looking at it, the 'carrot'. By restricting uses to roughly one per encounter you force the party to stretch out its resources. The other way (and I think what the designers were getting at) is 'nova control'. This is a design goal of 4e, to allow PCs to have a LOT of powers, but not be able to simply 'go nova' with them all in a single encounter. This was rather a problem in older editions. Sure you could throw a lot of 'lost cause' encounters at the party just to try to bait them into using up their resources before getting to boss monster land, but it often didn't work and it was annoying. With 4e it doesn't matter quite so much. Daily powers for one thing are not so super powerful as powers used to be. And on top of that you have the encounter limits, and the daily magic item power use limits. All told the result is a PC can be pretty darn strong and have some pretty robust powers, but they are not going to be very often able to just blast out their entire arsenal in a single encounter. So that will be the difference between your rule and RAW. It may not be a problem or you may like to run your game that way. It really shouldn't cause any specific game mechanics problems, but it may mean that the boss encounter is going to be more easily overcome. [/QUOTE]
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consequences of removing the character-based limit on daily magic items?
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