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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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<blockquote data-quote="OchreJelly" data-source="post: 4680314" data-attributes="member: 62056"><p>I've thought about using your approach but my reasonings are mostly of the it-feels-like-more-bookkeeping-than-its worth variety. I would say the most balanced way to approach it would probably be:</p><p></p><p>- never get to use "multiple copies" of the same non-consumable item. This is to prevent some of the cheese associated with higher level characters buying dozens of an item that gives extra uses of powers etc. I can't think of any good in-game flavor reasons for this approach, but it's really no more meta-gamey than the current solution. </p><p>- maintain the sub-rules some items have on hitting milestones. This is especially true for rings. Honestly the benefits there should be enough of a carrot to prevent complete nova-ing. </p><p></p><p>Right now my min-max type players tend to value magic items in this order:</p><p>constant property,</p><p>encounter,</p><p>encounter / heal surge activated</p><p>daily</p><p></p><p>They just feel the rules on daily items are too prohibitive. We are only in heroic tier so maybe things get better later on. </p><p></p><p>Not to thread-jack, but I have felt the one immediate action per round rule felt like too much bookkeeping as well, however I suspect removing that has bigger balance consequences than this magic item rule.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4680314, member: 62056"] I've thought about using your approach but my reasonings are mostly of the it-feels-like-more-bookkeeping-than-its worth variety. I would say the most balanced way to approach it would probably be: - never get to use "multiple copies" of the same non-consumable item. This is to prevent some of the cheese associated with higher level characters buying dozens of an item that gives extra uses of powers etc. I can't think of any good in-game flavor reasons for this approach, but it's really no more meta-gamey than the current solution. - maintain the sub-rules some items have on hitting milestones. This is especially true for rings. Honestly the benefits there should be enough of a carrot to prevent complete nova-ing. Right now my min-max type players tend to value magic items in this order: constant property, encounter, encounter / heal surge activated daily They just feel the rules on daily items are too prohibitive. We are only in heroic tier so maybe things get better later on. Not to thread-jack, but I have felt the one immediate action per round rule felt like too much bookkeeping as well, however I suspect removing that has bigger balance consequences than this magic item rule. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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