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Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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<blockquote data-quote="mattdm" data-source="post: 4681531" data-attributes="member: 15382"><p>So far they don't have the enchant item ritual, and I have indeed kept a close watch on magic items. When they <em>do</em> get that eventually, I'm pretty sure we can handle the "golf bag of staves" issue with "c'mon, that's not cool". </p><p></p><p></p><p></p><p>This (and the rest of your comment which I've elided just for brevity) the crux of the problem. My players are finding this particular tactical choice to be a severe intrusion of D&D The Well-Balanced Tactical Minis Game into the <em>roleplaying</em> game.</p><p></p><p>It doesn't feel like the kind of resource management <em>real heroes</em> have to deal with. <em>I would smite my foe with the holy might of my hammer of the gods! But, um, I lit a campfire this morning, so the warhammer won't talk to me.</em> At best, it's OotS material, not high fantasy.</p><p></p><p></p><p></p><p>From my point of view, this is exactly the same as the original rule without any of its possible benefits.</p><p></p><p></p><p></p><p>Yes, I precisely don't admit that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The bookkeeping is one aspect, but a secondary one.</p><p></p><p>I don't necessarily mind having to make the players make choices, but they should feel like natural, story based choices rather than games-rules choices. Having the story-based choices <em>supported</em> by the rules would be a plus.</p><p></p><p>Thanks everyone.</p></blockquote><p></p>
[QUOTE="mattdm, post: 4681531, member: 15382"] So far they don't have the enchant item ritual, and I have indeed kept a close watch on magic items. When they [I]do[/I] get that eventually, I'm pretty sure we can handle the "golf bag of staves" issue with "c'mon, that's not cool". This (and the rest of your comment which I've elided just for brevity) the crux of the problem. My players are finding this particular tactical choice to be a severe intrusion of D&D The Well-Balanced Tactical Minis Game into the [I]roleplaying[/I] game. It doesn't feel like the kind of resource management [I]real heroes[/I] have to deal with. [I]I would smite my foe with the holy might of my hammer of the gods! But, um, I lit a campfire this morning, so the warhammer won't talk to me.[/I] At best, it's OotS material, not high fantasy. From my point of view, this is exactly the same as the original rule without any of its possible benefits. Yes, I precisely don't admit that. :) The bookkeeping is one aspect, but a secondary one. I don't necessarily mind having to make the players make choices, but they should feel like natural, story based choices rather than games-rules choices. Having the story-based choices [I]supported[/I] by the rules would be a plus. Thanks everyone. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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