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Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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<blockquote data-quote="OchreJelly" data-source="post: 4681573" data-attributes="member: 62056"><p>This is an interesting observation, but the converse is also true. If PCs are limited on their MID use they could also hoard this use and always use it on one item. I have seen this in play. There is an item called Amulet of Death Deferred which will basically give you some free HPs if you drop below zero. Now this player never wants to use other items so he can save the use of his "life saver" ability in case he needs it. Granted when he reaches a milestone he can get a MID back but it tends to stagnate and "deadlock" item use until then. </p><p></p><p>I don't really think this is what the devs intended. I do appreciate that the devs of 4E wanted to do away with "Christmas Tree" or the "Golfbag" effect, but I would hazard to say that they may have gone too far. </p><p></p><p>To append my earlier comment and add to what others have said, maybe the house rule would look better as follows:</p><p>- PC attunes to one item of each type (head, foot, weapon, implement etc.) after each extended rest. For attuned items they can use the MID on that item anytime. After it's used it's expended for the day as normal. Encounter or heal-surge-fueled items work as normal. </p><p>- Consumables and Wonderous Items are the exception. You can use a number of wonderous item MIDs equal to 1 or your INT mod, whichever is higher. Each wonderous item must be different. No copies of the same item. </p><p>- Players can spend an action point to attune one new item (and overwrite the old attunement). The devs stated that they wanted to encourage people to use new items in treasure right away so maybe this approach satisfies the times when players find a cool new item they want to use immediately.</p></blockquote><p></p>
[QUOTE="OchreJelly, post: 4681573, member: 62056"] This is an interesting observation, but the converse is also true. If PCs are limited on their MID use they could also hoard this use and always use it on one item. I have seen this in play. There is an item called Amulet of Death Deferred which will basically give you some free HPs if you drop below zero. Now this player never wants to use other items so he can save the use of his "life saver" ability in case he needs it. Granted when he reaches a milestone he can get a MID back but it tends to stagnate and "deadlock" item use until then. I don't really think this is what the devs intended. I do appreciate that the devs of 4E wanted to do away with "Christmas Tree" or the "Golfbag" effect, but I would hazard to say that they may have gone too far. To append my earlier comment and add to what others have said, maybe the house rule would look better as follows: - PC attunes to one item of each type (head, foot, weapon, implement etc.) after each extended rest. For attuned items they can use the MID on that item anytime. After it's used it's expended for the day as normal. Encounter or heal-surge-fueled items work as normal. - Consumables and Wonderous Items are the exception. You can use a number of wonderous item MIDs equal to 1 or your INT mod, whichever is higher. Each wonderous item must be different. No copies of the same item. - Players can spend an action point to attune one new item (and overwrite the old attunement). The devs stated that they wanted to encourage people to use new items in treasure right away so maybe this approach satisfies the times when players find a cool new item they want to use immediately. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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