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General Tabletop Discussion
*Pathfinder & Starfinder
consequences of removing the character-based limit on daily magic items?
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<blockquote data-quote="mattdm" data-source="post: 4681742" data-attributes="member: 15382"><p>A <em>very</em> good question, and another key part of the problem as I see it. The example of the campfire and the warhammer is not fictitious. The issue is exactly the same as wizard's "utility" powers in 3E — why would you choose to memorize them in the morning when you can have fireball? 4E intentionally addresses this with a separate space for utility powers, and an even more separate space for rituals.</p><p></p><p>Daily magic items have no such distinction, which means interesting flavorful magic items invariably lose out when put up against lifesaving or high-damage daily-power items. Adding in some sort of categorization rule might be a possibility — maybe only limiting daily powers which are attacks, or the idea someone mentioned of different rules for wondrous items — but since that's more to keep track of I'm not terribly excited about it.</p><p></p><p></p><p></p><p></p><p>Yeah, and I'm not terribly worried about that in my group, especially if I spell it out like this: you don't like this 4E rule, but it's here for this reason. If we can act sensibly without the rule in place, I'm willing to drop it.</p><p></p><p></p><p></p><p>I think in general novaing does hurt the game, although I'm more worried about the temptation to use everything in the first encounter than the issue of saving everything for the big boss. In fact, if they <em>know</em> they're facing a big enemy soon and are planning for it, that's a good thing (and I can make the encounter a bit more challenging to compensate). And I've been springing enough nighttime attacks on them that they know they can't necessarily use all of their reserves just because the in-game sun is going down and it's bedtime soon — so, I hope it won't be a habit.</p><p></p><p>(If it <em>does</em> come down to the players get used to doing that and then complain that I'm not letting them rest up sufficiently afterward, well, then it's time to go back to the out-of-game talk.)</p></blockquote><p></p>
[QUOTE="mattdm, post: 4681742, member: 15382"] A [I]very[/I] good question, and another key part of the problem as I see it. The example of the campfire and the warhammer is not fictitious. The issue is exactly the same as wizard's "utility" powers in 3E — why would you choose to memorize them in the morning when you can have fireball? 4E intentionally addresses this with a separate space for utility powers, and an even more separate space for rituals. Daily magic items have no such distinction, which means interesting flavorful magic items invariably lose out when put up against lifesaving or high-damage daily-power items. Adding in some sort of categorization rule might be a possibility — maybe only limiting daily powers which are attacks, or the idea someone mentioned of different rules for wondrous items — but since that's more to keep track of I'm not terribly excited about it. Yeah, and I'm not terribly worried about that in my group, especially if I spell it out like this: you don't like this 4E rule, but it's here for this reason. If we can act sensibly without the rule in place, I'm willing to drop it. I think in general novaing does hurt the game, although I'm more worried about the temptation to use everything in the first encounter than the issue of saving everything for the big boss. In fact, if they [I]know[/I] they're facing a big enemy soon and are planning for it, that's a good thing (and I can make the encounter a bit more challenging to compensate). And I've been springing enough nighttime attacks on them that they know they can't necessarily use all of their reserves just because the in-game sun is going down and it's bedtime soon — so, I hope it won't be a habit. (If it [I]does[/I] come down to the players get used to doing that and then complain that I'm not letting them rest up sufficiently afterward, well, then it's time to go back to the out-of-game talk.) [/QUOTE]
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Community
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consequences of removing the character-based limit on daily magic items?
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