Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of setting a forest on fire...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6292013" data-attributes="member: 4937"><p>Sadly, the game is very light on these rules. I've been meaning to do a write up myself. </p><p></p><p>The big things that matter in a forest fire are how dry the fuel is and how high is the wind speed.</p><p></p><p>If you are in a typical temperate forest in a typical spring, the fire is going to spread very slowly and probably will never become a true crown fire. This is a small ground fire doing 1d6 damage per round you are exposed. Whether or not giant spider webs provide unusually good fuel is something you'll have to decide. Once the fire crowns (that is, goes up into the leaves and starts burning the whole tree) or if there is a lot of dry dead wood on the ground, damage goes up to 2d6 per round of exposure plus you have a heat exposure effect.</p><p></p><p>In general, the rules imply that fuel naturally spreads among dry tinder at 5'/round in all adjacent spaces (in a cross pattern). That you can easily outrun or just out walk. But 'common sense' suggests that wind speed is going to matter. I'd suggest that wind speed spreads a fire an additional 5' in the direction of the wind per round for each 3mph of the wind. So a typical breezy 15mph wind on typical tinder means the fire spreads about 30' per round - only about half the speed of a fast walk, or about full speed through difficult terrrain.</p><p></p><p>I'd have the smoke extend out about 30' in front of the fire in the direction of the wind or 90' if the fire crowns, further if you have a lot of wind. Heat damage should extend out in front of the flames by an equivalent amount, but in general I think you get away fairly easily unless you are in an arid climate and the wind is high. The difficulty of the terrain and the possibilty of choking on smoke in the first few rounds are the main hazards in your description. Of course, you can make this as lethal as you like by adjusting the parameters.</p><p></p><p></p><p></p><p>In general, I'd expect the PC's can outrun a typical forest fire unless you are in high summer during a draught with a high wind. Alternately, if you can get about sufficiently far from the fire - say 30 yards - you probably can weather it. Heat exhauastion might be a problem in a long fire, but if you are in water that should probably be ok. A cave should be ok provided its deep enough that it doesn't fill up with smoke.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6292013, member: 4937"] Sadly, the game is very light on these rules. I've been meaning to do a write up myself. The big things that matter in a forest fire are how dry the fuel is and how high is the wind speed. If you are in a typical temperate forest in a typical spring, the fire is going to spread very slowly and probably will never become a true crown fire. This is a small ground fire doing 1d6 damage per round you are exposed. Whether or not giant spider webs provide unusually good fuel is something you'll have to decide. Once the fire crowns (that is, goes up into the leaves and starts burning the whole tree) or if there is a lot of dry dead wood on the ground, damage goes up to 2d6 per round of exposure plus you have a heat exposure effect. In general, the rules imply that fuel naturally spreads among dry tinder at 5'/round in all adjacent spaces (in a cross pattern). That you can easily outrun or just out walk. But 'common sense' suggests that wind speed is going to matter. I'd suggest that wind speed spreads a fire an additional 5' in the direction of the wind per round for each 3mph of the wind. So a typical breezy 15mph wind on typical tinder means the fire spreads about 30' per round - only about half the speed of a fast walk, or about full speed through difficult terrrain. I'd have the smoke extend out about 30' in front of the fire in the direction of the wind or 90' if the fire crowns, further if you have a lot of wind. Heat damage should extend out in front of the flames by an equivalent amount, but in general I think you get away fairly easily unless you are in an arid climate and the wind is high. The difficulty of the terrain and the possibilty of choking on smoke in the first few rounds are the main hazards in your description. Of course, you can make this as lethal as you like by adjusting the parameters. In general, I'd expect the PC's can outrun a typical forest fire unless you are in high summer during a draught with a high wind. Alternately, if you can get about sufficiently far from the fire - say 30 yards - you probably can weather it. Heat exhauastion might be a problem in a long fire, but if you are in water that should probably be ok. A cave should be ok provided its deep enough that it doesn't fill up with smoke. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of setting a forest on fire...
Top