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*Dungeons & Dragons
Consequences of setting a forest on fire...
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<blockquote data-quote="Celebrim" data-source="post: 6292148" data-attributes="member: 4937"><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">Your new here, but you might as well know now that when it comes to working out game mechanics, it's never just for the newbies benefit. I've got a 570 page house rule document, and how fast fire spreads isn't covered. It's been on the TODO list.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">The CR of this is something that is easily tailored to whatever result you want. I presume that the following is true:</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">a) You haven't established an exact map on a 5' square level of the mile or two around the encounter.</span></p><p><span style="color: #3e3e3e">b) You don't actually know and haven't established in play what the weather is like and has been like for the last few days.</span></p><p><span style="color: #3e3e3e">c) Even to the extent that you have, you didn't establish things like relative humidity and exact windspeed.</span></p><p><span style="color: #3e3e3e">d) Your players don't have forestry degrees and so don't know exactly how fast fire spreads.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">So pretty much any result you want is plausible. If you don't want it to be a big problem, give them a few rounds 'head start' as the fire grows before it really picks up speed, have them hit a clearing or open path within a few rounds, and then let them switch to their run speed to out distance the fire perpendicular to the wind or discover a small pond or lake, etc.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">It should be possible to run this as a reasonably interesting 'chase' scene with minimal chance of a TPK while still hitting them over the head with how stupid it is to set a fire when you are standing in a tinderbox.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">Bah. Never ask players for advice. They'll always insist 'god' will just fix the problem for them. I'd be more worried about what the local good-aligned forest dwellers will do to me after I set their home on fire than I would be about the fire itself. Do not just deus ex machina the problem. That's unsatisfying all the way around.</span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e">Learn to embrace being off the rails.</span></p></blockquote><p></p>
[QUOTE="Celebrim, post: 6292148, member: 4937"] [COLOR=#3e3e3e] Your new here, but you might as well know now that when it comes to working out game mechanics, it's never just for the newbies benefit. I've got a 570 page house rule document, and how fast fire spreads isn't covered. It's been on the TODO list. The CR of this is something that is easily tailored to whatever result you want. I presume that the following is true: a) You haven't established an exact map on a 5' square level of the mile or two around the encounter. b) You don't actually know and haven't established in play what the weather is like and has been like for the last few days. c) Even to the extent that you have, you didn't establish things like relative humidity and exact windspeed. d) Your players don't have forestry degrees and so don't know exactly how fast fire spreads. So pretty much any result you want is plausible. If you don't want it to be a big problem, give them a few rounds 'head start' as the fire grows before it really picks up speed, have them hit a clearing or open path within a few rounds, and then let them switch to their run speed to out distance the fire perpendicular to the wind or discover a small pond or lake, etc. It should be possible to run this as a reasonably interesting 'chase' scene with minimal chance of a TPK while still hitting them over the head with how stupid it is to set a fire when you are standing in a tinderbox. Bah. Never ask players for advice. They'll always insist 'god' will just fix the problem for them. I'd be more worried about what the local good-aligned forest dwellers will do to me after I set their home on fire than I would be about the fire itself. Do not just deus ex machina the problem. That's unsatisfying all the way around. Learn to embrace being off the rails.[/color] [/QUOTE]
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