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Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 1572844" data-attributes="member: 9626"><p><strong>Hello and Goodbyes</strong></p><p></p><p>The next day, a few dozen miles from the city in a small cave near the surface, the party prepared to cast the spell. To be extra careful, they consecrated the ground beforehand. Finally, Quercus performed the deed. The ashes of Shekuldellstra slowly began to throb, and then they suddenly joined together, and then grew to form a perfect replica of her body. She appeared to be alive, but she was still in a coma, as if her soul wasn’t totally in the body yet. Quercus looked exhausted as well. “It was a rough resurrection,” he panted. “I think I caused her to move a little too far towards the lawful outer planes on our journey back, but she seemed stable when we returned. I think it’s just a matter of time now.”</p><p></p><p> They chose to wait there for that night, and instead of his normal meditations, Quercus fell completely unconscious. He woke to find himself in a strange realm. There appeared to be only one solid piece of land in the entire plane, and his sister was currently lying on it, and slowly regaining her consciousness. Quercus was floating, in spiritual form, over the rock, and there was another figure near him. She was a dark woman with a pair of scimitars, and as soon as he saw her, Quercus was relieved that this was only a spiritual realm, and that he wouldn’t be able to accidentally relieve himself here.</p><p></p><p> Bas saw his fear, and smiled with triumph. “Don’t worry,” she said condescendingly, “My true power is not here. This is just my personality. Your utter helplessness before me won’t be an issue, yet.”</p><p></p><p> Quercus slowly concentrated, and began to understand how this would work. Shekuldellstra would re-live a particularly traumatic and influential moment of her past. After witnessing it, Quercus and Bas were able to speak to each other for a few moments if they wish, to settle on a mutually beneficial course of action, plan strategies, or just trade accusations and insults. Then, Quercus and Bas would each choose one of five ways he can influence her. The choices are Love, Justice, Victory, Horror, and Dedication. Successful efforts by the influencers will create avatars of the good and evil halves of Shekuldellstra, and further choices will make their moral avatars grow. When Shekuldellstra finished her mental examination, the stronger of the two avatars will gain control, and she will use that avatar to make a decision on how to live her life. However, this battle for her mind could potentially have a damaging effect on her psyche. If the battle creates too much conflict, or if the two avatars are of equal strength in the end, she may well go mad from the strain!</p><p></p><p>Aware of how this contest will go, Quercus and Bas prepared to start watching the events. As they were about to start, Quercus went through the tactics he would have to use in his head. Trying to influence her with a totally opposite response to her current mind frame would be useless and often counterproductive. Instead, he would try to cultivate strong convictions even when her mind was warped to evil, and strong positive responses when it leaned to good. </p><p></p><p> The first scene was of Shekuldellstra as a young girl. She was living with her fiendish mother and celestial father, though to Quercus’ frustration she didn’t give her father a good look during the entire flashback. Of course, it was only a few minutes into the flashback that the horror began. There was a loud whooshing sound, and suddenly the entire house was engulfed in flames. Her father couldn’t even be heard after a few moments, but she could still hear her mother, buried and slowly dying in the rubble of their home, screaming at her daughter to run away as fast as she could. After a few moments of hesitation, she did, and was able to escape the house with only a few cuts and bruises. She slowly watched her house burn down, now orphaned or at least she might as well have been. Quercus chose to enhance her emotions of love, and to remember her parents as best as she could. Bas made her feel hatred for whatever caused this, but while both avatars grew as a result of this, Quercus’ avatar was larger.</p><p></p><p> The second flashback occurred many years later. Shekuldellstra had been wandering the wilderness as she grew up, and scavenged or stole whatever she could to survive. Her inherent powers and resistances to nearly all of the elements made her far more powerful than even most trained warriors, but the years were very hard, and were already damaging her sanity. It was in this state of mind that she was discovered by Bas. Slowly, Bas corrupted her, and when she was unable to destroy the good part of her mind, she split it in half, and slowly developed the evil half into her first Strife Master. Quercus chose to make her feel horror at this change in her mind, and (present) Bas made her feel a sense of victory, as she had a clear mind for the first time in her life. Both were excellent choices, and both the good and evil avatars grew equally.</p><p></p><p> The third flashback was her first fight as a Strife master general. She was tearing through a nearly defenseless village with the other three Strife masters. There was their dark-haired spotted man, who was now half-leopard. He was fighting anyone who got near with impunity, and he was trying to so with in as calm and deliberate manner as possible. However, he often would look at those he was killed hungrily, as if the animal inside was trying to get out. There was also a warrior woman with crystal equipment. She was fighting impassively, but was focusing on only the village’s defenders, and ignoring the helpless residents. The same couldn’t be said of the third Strife Master, a human with metal wings and various other mechanical parts. He was raining magical destruction on everyone he saw, and laughing the entire time, as if he found all this destruction to be a joke.</p><p></p><p> As for Shekuldellstra, she was the Lady of Blood by now, and her fighting style lived up to her name. She would attack anyone that got near her with a blind ferocity, regardless of who it was. Quercus could barely stand to even watch this scene, and he tried to impose the horror of this situation on her despite her then-evil nature, and Bas tried to focus her on the dedication to her new mission and loyalties. Quercus’ choice wasn’t as good as his first two, but it was a positive one for him, while Bas failed entirely on altering Shekuldellstra’s mind to evil. Quercus’ lead grew.</p><p></p><p> The fourth scene was of Shedell first meeting Quercus almost a year ago. It was just as Quercus first remembered it, but it was strange seeing himself through her eyes. He chose to focus again on love, while Bas tried to distract her by encouraging her to focus on her dedication to her greater mission, especially since that mission technically was to destroy her own self. These had equal and profound effects, and both avatars grew equally. Meanwhile, the real Shekuldellstra’s mind was being torn apart by the conflict, but with only one scene left, it should hopefully hold until she could make a decision.</p><p></p><p> The final scene was of Kulstra’s loss at the dwarven town to Quercus and the others. Again, Quercus saw himself, but this time it was a picture of himself at his most violent, as he was trying to stalk and kill his hated enemy, while unaware that it was really his sister. Quercus tried to focus on the horror of that situation, while Bas emphasized the hatred she would feel to her enemy. Bas was able to influence her slightly, but Quercus couldn’t get her to recognize the horror. However, Quercus’ lead from earlier still held, and the good avatar was able to drive out the evil avatar.</p><p></p><p> Quercus and Shekuldellstra both awoke. The party surrounded her, looking worried and prepared (and eager in Fnipper’s case,) but Quercus quickly spoke. “Don’t worry. I have succeeded. I will even test it to make sure.” He cast first detect evil and then good, and confirmed that there was nothing but goodness left in her heart.</p><p></p><p> Shekuldellstra looked as much like Kulstra as she did like Shedell, and was a drow elf in appearance. She still had two pairs of wings: a pair of bat-like wings, and a pair of black-feathered wings. She then began to speak. She looked to the party and said, “I thank you all for your help. While you were trying to just kill me, you helped me from escaping the trap that has held me for years now. Even if I had to stay dead, it would have been preferable to that. But this is far better! I have a chance to make amends for my actions, and to live my life free of that constant fear of my own dark half!”</p><p></p><p> She then went on to help the party in their fight with Bas by explaining everyone she could about her and her organization. Unfortunately, she already had forgotten her physical location (as a result of the magical protections her divine nature gives her,) but she was able to mark the location of several temples. She warned that Bas already must know that she had been converted to good, so the temples will probably be abandoned quickly. </p><p></p><p>She also described the other three Strife masters. The black-haired spotted man is named Fellis Mune, and is a were-dire leopard. He rules the law-themed tyrant sect of the Bas cult, and uses her power to prevent him from giving into the chaotic nature of his alternate form. The one with the metal wings is Khaspar, also known as the Nightmare Prince, who the party had already dealt with earlier through his minions. He was pure chaos, and he also was in charge of the groups machine-based servants, which Bas discovered buried near her own crater. He himself is half-machine, and he releases swarms of mechanical insects that transformed others into beings like him. This was the cause of the disease the orcs that the party discovered earlier had. He also is a powerful wizard, and lately had been using a spell to capture creatures and force them to fight his enemies for him. This reminded the group of the dragons they fought earlier. They may have to deal with this Nightmare Prince fairly soon. If nothing else, Shekuldellstra said he was the most depraved of the group, and his evil sickened her even when she was Kulstra.</p><p></p><p>The last one, Tesserill Requien, is known as the Blade of Minds. She is a half-elven psychic warrior, using a strange magic-like power called psionics, which Bas also discovered buried. She is the only non-evil Strife Master, and led the neutral sect. She worships Bas not only because Bas gave her the power of psionics, but also because she is convinced that Bas has to rise to preserve the balance. Without the twelfth sister, she believes, the goddesses are not complete, and they can’t possibly defeat the Puppet and the Head that Rules the Claw without being complete.</p><p></p><p>After giving the party all the information she could, Shekuldellstra asked if she could leave to find the rest of her former friends and allies, and try to determine what they should do now. She asked Robin if he wanted to come back with her, but he declined. “This is my group now,” he said. “I believe I was meant to be with them from here on, especially since we share that strange dream and the strange effects it had on us.”</p><p></p><p>Quercus, however, surprised everyone by asking if he could come with. Though the rest of the group protested, he stood by his plan. “I’m sorry, but for now at least, my first task is to help my sister. It’s not just for me. She has spent her whole life clinging to this hatred, and now she has to accept the being she hated is part of her. I helped her through the worst of it, but it could take months or even years for her to recover. She needs me, and I need to help her, to be the last part of that family she lost so many years ago.”</p><p></p><p>After hearing Quercus’ decision, Shekuldellstra offered to help the party, by seeing if Fenthrip, the cleric of her old party, would be willing to help them until they could find someone else to help heal their wounds and serve as a connection to the goddesses. They agreed, and she said she would send him as soon as she could. With that, she and Quercus flew off, and the party returned to Methosilang.</p><p></p><p>As they were planning their next move, they received a letter from Raz! Tal quickly scanned it, and then read it to the others: </p><p></p><p>You fools! While you played hero, I sought the truth. And I found it! I know it all now! You poor, blind creatures! We saw so many before our eyes, yet we could not see them! But I saw them! I know almost all of them now! I found eight, and only four remain, and they taught me the ways of the truth! How little we knew! How little YOU know! But there is still time. I seek the ninth here. Find me, if you can, and I shall share what I learned, before it is too late….</p><p></p><p>Raz</p><p></p><p>Tsine sighed after reading it. “Well, he’s as arrogant as always, isn’t he. So now what do we do?”</p><p></p><p>Tal looked at the directions in the litter, and gasped when he finished. “He wants us to go to the southern end of the continent, and then continue going south-east! He wants to meet us off the continent, somewhere in the sunless realm!”</p><p></p><p>OOC Notes: This marks the slow transition from phase two to phase three of the game. The absence of Quercus’ player is just the first of three people that end up leaving the game, though the other two did it for the more traditional lack of time reason and we remain on good terms. In addition, to prevent DM burnout (I was understandably bummed at the sudden and hostile loss of a player,) we moved to a bi-weekly schedule, which slowed the game down a bit. Fortunately for me at least, it means I’ll finally be able to catch up a bit faster with these updates! Also, it was helpful that Quercus ended up leaving the group at the exact time his main storyline was wrapped up. I half-expected Shekuldellstra to become a major enemy up until the end of the campaign, with her possibly going insane and leaving Bas to form a more chaotic new player in the campaign after learning of her dual nature. But you know how the best-laid plans of DMs go sometimes.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1572844, member: 9626"] [b]Hello and Goodbyes[/b] The next day, a few dozen miles from the city in a small cave near the surface, the party prepared to cast the spell. To be extra careful, they consecrated the ground beforehand. Finally, Quercus performed the deed. The ashes of Shekuldellstra slowly began to throb, and then they suddenly joined together, and then grew to form a perfect replica of her body. She appeared to be alive, but she was still in a coma, as if her soul wasn’t totally in the body yet. Quercus looked exhausted as well. “It was a rough resurrection,” he panted. “I think I caused her to move a little too far towards the lawful outer planes on our journey back, but she seemed stable when we returned. I think it’s just a matter of time now.” They chose to wait there for that night, and instead of his normal meditations, Quercus fell completely unconscious. He woke to find himself in a strange realm. There appeared to be only one solid piece of land in the entire plane, and his sister was currently lying on it, and slowly regaining her consciousness. Quercus was floating, in spiritual form, over the rock, and there was another figure near him. She was a dark woman with a pair of scimitars, and as soon as he saw her, Quercus was relieved that this was only a spiritual realm, and that he wouldn’t be able to accidentally relieve himself here. Bas saw his fear, and smiled with triumph. “Don’t worry,” she said condescendingly, “My true power is not here. This is just my personality. Your utter helplessness before me won’t be an issue, yet.” Quercus slowly concentrated, and began to understand how this would work. Shekuldellstra would re-live a particularly traumatic and influential moment of her past. After witnessing it, Quercus and Bas were able to speak to each other for a few moments if they wish, to settle on a mutually beneficial course of action, plan strategies, or just trade accusations and insults. Then, Quercus and Bas would each choose one of five ways he can influence her. The choices are Love, Justice, Victory, Horror, and Dedication. Successful efforts by the influencers will create avatars of the good and evil halves of Shekuldellstra, and further choices will make their moral avatars grow. When Shekuldellstra finished her mental examination, the stronger of the two avatars will gain control, and she will use that avatar to make a decision on how to live her life. However, this battle for her mind could potentially have a damaging effect on her psyche. If the battle creates too much conflict, or if the two avatars are of equal strength in the end, she may well go mad from the strain! Aware of how this contest will go, Quercus and Bas prepared to start watching the events. As they were about to start, Quercus went through the tactics he would have to use in his head. Trying to influence her with a totally opposite response to her current mind frame would be useless and often counterproductive. Instead, he would try to cultivate strong convictions even when her mind was warped to evil, and strong positive responses when it leaned to good. The first scene was of Shekuldellstra as a young girl. She was living with her fiendish mother and celestial father, though to Quercus’ frustration she didn’t give her father a good look during the entire flashback. Of course, it was only a few minutes into the flashback that the horror began. There was a loud whooshing sound, and suddenly the entire house was engulfed in flames. Her father couldn’t even be heard after a few moments, but she could still hear her mother, buried and slowly dying in the rubble of their home, screaming at her daughter to run away as fast as she could. After a few moments of hesitation, she did, and was able to escape the house with only a few cuts and bruises. She slowly watched her house burn down, now orphaned or at least she might as well have been. Quercus chose to enhance her emotions of love, and to remember her parents as best as she could. Bas made her feel hatred for whatever caused this, but while both avatars grew as a result of this, Quercus’ avatar was larger. The second flashback occurred many years later. Shekuldellstra had been wandering the wilderness as she grew up, and scavenged or stole whatever she could to survive. Her inherent powers and resistances to nearly all of the elements made her far more powerful than even most trained warriors, but the years were very hard, and were already damaging her sanity. It was in this state of mind that she was discovered by Bas. Slowly, Bas corrupted her, and when she was unable to destroy the good part of her mind, she split it in half, and slowly developed the evil half into her first Strife Master. Quercus chose to make her feel horror at this change in her mind, and (present) Bas made her feel a sense of victory, as she had a clear mind for the first time in her life. Both were excellent choices, and both the good and evil avatars grew equally. The third flashback was her first fight as a Strife master general. She was tearing through a nearly defenseless village with the other three Strife masters. There was their dark-haired spotted man, who was now half-leopard. He was fighting anyone who got near with impunity, and he was trying to so with in as calm and deliberate manner as possible. However, he often would look at those he was killed hungrily, as if the animal inside was trying to get out. There was also a warrior woman with crystal equipment. She was fighting impassively, but was focusing on only the village’s defenders, and ignoring the helpless residents. The same couldn’t be said of the third Strife Master, a human with metal wings and various other mechanical parts. He was raining magical destruction on everyone he saw, and laughing the entire time, as if he found all this destruction to be a joke. As for Shekuldellstra, she was the Lady of Blood by now, and her fighting style lived up to her name. She would attack anyone that got near her with a blind ferocity, regardless of who it was. Quercus could barely stand to even watch this scene, and he tried to impose the horror of this situation on her despite her then-evil nature, and Bas tried to focus her on the dedication to her new mission and loyalties. Quercus’ choice wasn’t as good as his first two, but it was a positive one for him, while Bas failed entirely on altering Shekuldellstra’s mind to evil. Quercus’ lead grew. The fourth scene was of Shedell first meeting Quercus almost a year ago. It was just as Quercus first remembered it, but it was strange seeing himself through her eyes. He chose to focus again on love, while Bas tried to distract her by encouraging her to focus on her dedication to her greater mission, especially since that mission technically was to destroy her own self. These had equal and profound effects, and both avatars grew equally. Meanwhile, the real Shekuldellstra’s mind was being torn apart by the conflict, but with only one scene left, it should hopefully hold until she could make a decision. The final scene was of Kulstra’s loss at the dwarven town to Quercus and the others. Again, Quercus saw himself, but this time it was a picture of himself at his most violent, as he was trying to stalk and kill his hated enemy, while unaware that it was really his sister. Quercus tried to focus on the horror of that situation, while Bas emphasized the hatred she would feel to her enemy. Bas was able to influence her slightly, but Quercus couldn’t get her to recognize the horror. However, Quercus’ lead from earlier still held, and the good avatar was able to drive out the evil avatar. Quercus and Shekuldellstra both awoke. The party surrounded her, looking worried and prepared (and eager in Fnipper’s case,) but Quercus quickly spoke. “Don’t worry. I have succeeded. I will even test it to make sure.” He cast first detect evil and then good, and confirmed that there was nothing but goodness left in her heart. Shekuldellstra looked as much like Kulstra as she did like Shedell, and was a drow elf in appearance. She still had two pairs of wings: a pair of bat-like wings, and a pair of black-feathered wings. She then began to speak. She looked to the party and said, “I thank you all for your help. While you were trying to just kill me, you helped me from escaping the trap that has held me for years now. Even if I had to stay dead, it would have been preferable to that. But this is far better! I have a chance to make amends for my actions, and to live my life free of that constant fear of my own dark half!” She then went on to help the party in their fight with Bas by explaining everyone she could about her and her organization. Unfortunately, she already had forgotten her physical location (as a result of the magical protections her divine nature gives her,) but she was able to mark the location of several temples. She warned that Bas already must know that she had been converted to good, so the temples will probably be abandoned quickly. She also described the other three Strife masters. The black-haired spotted man is named Fellis Mune, and is a were-dire leopard. He rules the law-themed tyrant sect of the Bas cult, and uses her power to prevent him from giving into the chaotic nature of his alternate form. The one with the metal wings is Khaspar, also known as the Nightmare Prince, who the party had already dealt with earlier through his minions. He was pure chaos, and he also was in charge of the groups machine-based servants, which Bas discovered buried near her own crater. He himself is half-machine, and he releases swarms of mechanical insects that transformed others into beings like him. This was the cause of the disease the orcs that the party discovered earlier had. He also is a powerful wizard, and lately had been using a spell to capture creatures and force them to fight his enemies for him. This reminded the group of the dragons they fought earlier. They may have to deal with this Nightmare Prince fairly soon. If nothing else, Shekuldellstra said he was the most depraved of the group, and his evil sickened her even when she was Kulstra. The last one, Tesserill Requien, is known as the Blade of Minds. She is a half-elven psychic warrior, using a strange magic-like power called psionics, which Bas also discovered buried. She is the only non-evil Strife Master, and led the neutral sect. She worships Bas not only because Bas gave her the power of psionics, but also because she is convinced that Bas has to rise to preserve the balance. Without the twelfth sister, she believes, the goddesses are not complete, and they can’t possibly defeat the Puppet and the Head that Rules the Claw without being complete. After giving the party all the information she could, Shekuldellstra asked if she could leave to find the rest of her former friends and allies, and try to determine what they should do now. She asked Robin if he wanted to come back with her, but he declined. “This is my group now,” he said. “I believe I was meant to be with them from here on, especially since we share that strange dream and the strange effects it had on us.” Quercus, however, surprised everyone by asking if he could come with. Though the rest of the group protested, he stood by his plan. “I’m sorry, but for now at least, my first task is to help my sister. It’s not just for me. She has spent her whole life clinging to this hatred, and now she has to accept the being she hated is part of her. I helped her through the worst of it, but it could take months or even years for her to recover. She needs me, and I need to help her, to be the last part of that family she lost so many years ago.” After hearing Quercus’ decision, Shekuldellstra offered to help the party, by seeing if Fenthrip, the cleric of her old party, would be willing to help them until they could find someone else to help heal their wounds and serve as a connection to the goddesses. They agreed, and she said she would send him as soon as she could. With that, she and Quercus flew off, and the party returned to Methosilang. As they were planning their next move, they received a letter from Raz! Tal quickly scanned it, and then read it to the others: You fools! While you played hero, I sought the truth. And I found it! I know it all now! You poor, blind creatures! We saw so many before our eyes, yet we could not see them! But I saw them! I know almost all of them now! I found eight, and only four remain, and they taught me the ways of the truth! How little we knew! How little YOU know! But there is still time. I seek the ninth here. Find me, if you can, and I shall share what I learned, before it is too late…. Raz Tsine sighed after reading it. “Well, he’s as arrogant as always, isn’t he. So now what do we do?” Tal looked at the directions in the litter, and gasped when he finished. “He wants us to go to the southern end of the continent, and then continue going south-east! He wants to meet us off the continent, somewhere in the sunless realm!” OOC Notes: This marks the slow transition from phase two to phase three of the game. The absence of Quercus’ player is just the first of three people that end up leaving the game, though the other two did it for the more traditional lack of time reason and we remain on good terms. In addition, to prevent DM burnout (I was understandably bummed at the sudden and hostile loss of a player,) we moved to a bi-weekly schedule, which slowed the game down a bit. Fortunately for me at least, it means I’ll finally be able to catch up a bit faster with these updates! Also, it was helpful that Quercus ended up leaving the group at the exact time his main storyline was wrapped up. I half-expected Shekuldellstra to become a major enemy up until the end of the campaign, with her possibly going insane and leaving Bas to form a more chaotic new player in the campaign after learning of her dual nature. But you know how the best-laid plans of DMs go sometimes. [/QUOTE]
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