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Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 1603937" data-attributes="member: 9626"><p><strong>Microsoft DungeonPro v5.1</strong></p><p></p><p>After introductions, the party continued into the dungeon through a corridor in the far end of the guard-room. The corridor was ten feet wide and made of metal like everything else inside the ruins, and it looked like took a little damage from the cave-in, but was nonetheless mostly intact. At the other end of the corridor, there was another room. There was a door in the north wall, but it was also made of metal and was well-sealed. Also in the room was a strange box that was attached to the wall. There was a window in its front, but the only thing on the other side was some strange, glowing letters in an unknown language. A strange slab made of an unknown material was in front of the box, and it had dozens of buttons that were labeled in the same unknown language. Another lump of the material was lying on the slab, and it was attached to the box with some strange wire. It was resting on a soft substance, and had a few unlabeled buttons. </p><p></p><p>Tal and Tsine started to investigate the strange box and slab, but the rest decided to look at the door. Galeron tried to open it, but it didn’t even have a doorknob or any hinges, so he had no idea where to start. There were some funny knobs and holes in the door, but Fnipper’s attempt to lock pick them proved absolutely useless. Finally, Robin sighed and said, “I’ve had enough of this. Let’s just open the door down the old-fashioned way.” He drew his sword and heaved it into the door with all his might. However, he soon realized that wasn’t the best idea when the door countered his attack! Robin, Fnipper, and Galeron were all overcome with pain by some unknown source, but Tebryn said he thought his sensitive ears picked up something, suggesting the source of the pain was a kind of high-pitched sonic wail. All three of the victims weren’t seriously injured, but the pain of the blast left them all shaken and barely able to move, and Fnipper actually collapsed from the pain. Weakly, Robin asked, “So, any luck on that box yet?”</p><p></p><p>Galeron went to examine the box as well. Tal asked him, “I don’t suppose you have any magic that will let us translate the letters, do you?” Galeron shook his head.</p><p></p><p>Tsine sighed, amused. “It’s almost like still having Fenthrip around, isn’t it?”</p><p></p><p>By now, Fnipper managed to stumble back to his feet, and went over to investigate the machine himself. He tapped into his ancient gnomish powers and started to randomly pressing buttons while moving the lump around. His actions cause a map to appear, with strange writing inside each room. Impressed with his success so far, he started pressing more buttons, and moving the lump, until he noticed that moving the lump moved a little light on the screen. He eagerly tried pressing the lump’s buttons, and somehow caused more screens to appear. Finally, after enough fiddling, he somehow got a strange picture of some metal insects to appear. They looked huge!</p><p></p><p>“Um, Fnipper…” Tal said, as he saw what he caused to appear. “Maybe you should quit now.”</p><p></p><p>But Fnipper didn’t seem interested in stopping. He moved the little light onto the bugs, and pressed a few more buttons, and suddenly, a few little lights appeared on the map. They looked like they were moving towards a room at the bottom of the map, which looked suspiciously like the one the party was in…</p><p></p><p>“What did you do, Fnipper?” a terrified Tsine asked. “You summoned those bug things here!”</p><p></p><p>Robin quickly took the lead by the door, with his sword out, and Tebryn and Galeron took offensive positions to the sides of him. They tensed, and prepared to move as the door slowly slid open…</p><p></p><p>And a half dozen sheens the size of insects scurried out, and went immediately to the box and slab. “Well, they looked big in the picture,” Tsine mumbled.</p><p></p><p>The sheens spent a few moments examining it, and then cleaned a few smudges of dirt that the party got on it. The continued examining it for a few more minutes, and then they moved to the party. The lead one gave a low-pitched, sinister buzz noise, and then they all left the room again, shutting the door behind them. “I think we just got yelled at,” Robin said.</p><p></p><p>Tsine pondered this for a moment, and then responded, “I bet those things were supposed to fix the slab. That’s why they spent so long looking at it and cleaning it. They expected it to be broken!”</p><p></p><p>Fnipper chuckled. “Well, this time, let’s cheer them up!” he yelled as he repeated his last few button presses, summoning the bugs again. This time, however, he then immediately pulled out his sword and drove it into the window, then yanked the lump out of the slab entire. He was still busy wrecking buttons when the door was about to open again. This time, the bugs immediately went to work putting the strange device back together. Fnipper looked on triumphantly and then dashed through the now open door. “Quickly, before they finish, let’s go,” Fnipper yelled, and the rest of the party followed.</p><p>The party only got as far as the next hallway before running into a door to the north, and a second one to the west. But there was an unusually large and elaborate glowing light on the wall. Fnipper decided he was on a roll and gleefully tipped it over as well. The insects came automatically this time, and they dashed through the north door as it opened. They ended up in another hallway, with two closed doors on the west wall and an open one on the east. The hallway continues to the north for a while, but it ends abruptly at a pile of metal and rubble. The party went over to investigate. "This must be where that cave-in that Lavaldur was talking about," Tal muttered.</p><p></p><p>"Can we force our way in?" Galeron asked.</p><p></p><p>Tsine, as always, looked worried. "I don't think so. If we do, it might cause even more cave-ins. But maybe Fnipper can help us find a way to do it safely. Fnipper?" But as he turned around, he, and everyone else, noticed that Fnipper was no longer there.</p><p></p><p>"I KNEW there was something we couldn't trust about him!" Tebryn growled.</p><p></p><p>Fnipper meanwhile, had gone through the door to the east before it closed again, his natural curiosity and the general momentum of the exploration driving him onward. He ended up in a fancy room filled with wooden chairs, fancy paintings, and a large table. There also was a small counter in one corner of the room, with a large metal depression built into it. There were strange knobs and a lever of some sort, and a strange button next to those. Fnipper fiddled with the knobs, and suddenly water poured out of the lever like magic!</p><p></p><p>After hiding under the table for a few minutes, he went over and tried the button, causing frozen water to appear out of the lever. After a few more minutes of steeling himself up, he tried pulling the lever that was producing all the water, only for it to break in his hands! He quickly went back to hide under the table as a puddle began to form on the floor, but soon more bugs came in from the east door to fix the broken lever, and he dashed through the door to find himself in yet another hallway. He saw another door to the west north of his new position, and a branch in the hallway and two doors to the south. However, he focused instead on a light at the north end of the hallway. Breaking it caused more bugs to arrive from the northern door, and he dashed through to find a strange lab. It looked like the place a wizard would use to brew potions. He continued his smashing tactic by breaking a few of the weird devices in the room, and more bugs poured in from the west, even though the western door was already open. He dashed through it to find himself back in the big table room, but the door he first went through was open as well. </p><p></p><p>"Fnipper, what happened to..." Tal said, but Fnipper held up a hand to silence him.</p><p></p><p>"Quiet, I think I figured this thing out," he replied, and after seeing that the northwest door of this hallway was also open, he went through that, with the party hurrying behind him. They went through one more barren and near empty room, and then found themselves in a damp, filthy room with a hole in the floor and a ladder leading down.</p><p></p><p>No matter how advanced this place was, Tal could figure out this area quickly enough. "This is the sewer access," he said with disgust. "Well, at least we could use the sewers to try bypassing the cave-in." He sounded disappointed. This was a fascinating place, and he wanted to explore it further. But on the other hand, he couldn't fail his cousin, either. Slowly, the party descended into the depths, and deeper into the strange complex.</p><p></p><p>OOC Notes: The "habitation" puzzle is one of my favorites. The idea was that there were three types of devices that could be broken, and the repair-bots came in three directions to fix it. They were able to find a few shortcuts to get through it faster than I planned, but they also fiddled with the first computer longer than I expected. It was funny trying to explain a computer's functions in a way that the characters would see them while the players tried not to metagame.</p><p></p><p>Ah, my first update in the new system. Word is still working funny for me, but I can at least start it up in safe mode, which will have to do for now. Now, hopefully we can get some a real dialogue going between updates. Are there any questions or comments about the campaign so far that anyone has?</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 1603937, member: 9626"] [b]Microsoft DungeonPro v5.1[/b] After introductions, the party continued into the dungeon through a corridor in the far end of the guard-room. The corridor was ten feet wide and made of metal like everything else inside the ruins, and it looked like took a little damage from the cave-in, but was nonetheless mostly intact. At the other end of the corridor, there was another room. There was a door in the north wall, but it was also made of metal and was well-sealed. Also in the room was a strange box that was attached to the wall. There was a window in its front, but the only thing on the other side was some strange, glowing letters in an unknown language. A strange slab made of an unknown material was in front of the box, and it had dozens of buttons that were labeled in the same unknown language. Another lump of the material was lying on the slab, and it was attached to the box with some strange wire. It was resting on a soft substance, and had a few unlabeled buttons. Tal and Tsine started to investigate the strange box and slab, but the rest decided to look at the door. Galeron tried to open it, but it didn’t even have a doorknob or any hinges, so he had no idea where to start. There were some funny knobs and holes in the door, but Fnipper’s attempt to lock pick them proved absolutely useless. Finally, Robin sighed and said, “I’ve had enough of this. Let’s just open the door down the old-fashioned way.” He drew his sword and heaved it into the door with all his might. However, he soon realized that wasn’t the best idea when the door countered his attack! Robin, Fnipper, and Galeron were all overcome with pain by some unknown source, but Tebryn said he thought his sensitive ears picked up something, suggesting the source of the pain was a kind of high-pitched sonic wail. All three of the victims weren’t seriously injured, but the pain of the blast left them all shaken and barely able to move, and Fnipper actually collapsed from the pain. Weakly, Robin asked, “So, any luck on that box yet?” Galeron went to examine the box as well. Tal asked him, “I don’t suppose you have any magic that will let us translate the letters, do you?” Galeron shook his head. Tsine sighed, amused. “It’s almost like still having Fenthrip around, isn’t it?” By now, Fnipper managed to stumble back to his feet, and went over to investigate the machine himself. He tapped into his ancient gnomish powers and started to randomly pressing buttons while moving the lump around. His actions cause a map to appear, with strange writing inside each room. Impressed with his success so far, he started pressing more buttons, and moving the lump, until he noticed that moving the lump moved a little light on the screen. He eagerly tried pressing the lump’s buttons, and somehow caused more screens to appear. Finally, after enough fiddling, he somehow got a strange picture of some metal insects to appear. They looked huge! “Um, Fnipper…” Tal said, as he saw what he caused to appear. “Maybe you should quit now.” But Fnipper didn’t seem interested in stopping. He moved the little light onto the bugs, and pressed a few more buttons, and suddenly, a few little lights appeared on the map. They looked like they were moving towards a room at the bottom of the map, which looked suspiciously like the one the party was in… “What did you do, Fnipper?” a terrified Tsine asked. “You summoned those bug things here!” Robin quickly took the lead by the door, with his sword out, and Tebryn and Galeron took offensive positions to the sides of him. They tensed, and prepared to move as the door slowly slid open… And a half dozen sheens the size of insects scurried out, and went immediately to the box and slab. “Well, they looked big in the picture,” Tsine mumbled. The sheens spent a few moments examining it, and then cleaned a few smudges of dirt that the party got on it. The continued examining it for a few more minutes, and then they moved to the party. The lead one gave a low-pitched, sinister buzz noise, and then they all left the room again, shutting the door behind them. “I think we just got yelled at,” Robin said. Tsine pondered this for a moment, and then responded, “I bet those things were supposed to fix the slab. That’s why they spent so long looking at it and cleaning it. They expected it to be broken!” Fnipper chuckled. “Well, this time, let’s cheer them up!” he yelled as he repeated his last few button presses, summoning the bugs again. This time, however, he then immediately pulled out his sword and drove it into the window, then yanked the lump out of the slab entire. He was still busy wrecking buttons when the door was about to open again. This time, the bugs immediately went to work putting the strange device back together. Fnipper looked on triumphantly and then dashed through the now open door. “Quickly, before they finish, let’s go,” Fnipper yelled, and the rest of the party followed. The party only got as far as the next hallway before running into a door to the north, and a second one to the west. But there was an unusually large and elaborate glowing light on the wall. Fnipper decided he was on a roll and gleefully tipped it over as well. The insects came automatically this time, and they dashed through the north door as it opened. They ended up in another hallway, with two closed doors on the west wall and an open one on the east. The hallway continues to the north for a while, but it ends abruptly at a pile of metal and rubble. The party went over to investigate. "This must be where that cave-in that Lavaldur was talking about," Tal muttered. "Can we force our way in?" Galeron asked. Tsine, as always, looked worried. "I don't think so. If we do, it might cause even more cave-ins. But maybe Fnipper can help us find a way to do it safely. Fnipper?" But as he turned around, he, and everyone else, noticed that Fnipper was no longer there. "I KNEW there was something we couldn't trust about him!" Tebryn growled. Fnipper meanwhile, had gone through the door to the east before it closed again, his natural curiosity and the general momentum of the exploration driving him onward. He ended up in a fancy room filled with wooden chairs, fancy paintings, and a large table. There also was a small counter in one corner of the room, with a large metal depression built into it. There were strange knobs and a lever of some sort, and a strange button next to those. Fnipper fiddled with the knobs, and suddenly water poured out of the lever like magic! After hiding under the table for a few minutes, he went over and tried the button, causing frozen water to appear out of the lever. After a few more minutes of steeling himself up, he tried pulling the lever that was producing all the water, only for it to break in his hands! He quickly went back to hide under the table as a puddle began to form on the floor, but soon more bugs came in from the east door to fix the broken lever, and he dashed through the door to find himself in yet another hallway. He saw another door to the west north of his new position, and a branch in the hallway and two doors to the south. However, he focused instead on a light at the north end of the hallway. Breaking it caused more bugs to arrive from the northern door, and he dashed through to find a strange lab. It looked like the place a wizard would use to brew potions. He continued his smashing tactic by breaking a few of the weird devices in the room, and more bugs poured in from the west, even though the western door was already open. He dashed through it to find himself back in the big table room, but the door he first went through was open as well. "Fnipper, what happened to..." Tal said, but Fnipper held up a hand to silence him. "Quiet, I think I figured this thing out," he replied, and after seeing that the northwest door of this hallway was also open, he went through that, with the party hurrying behind him. They went through one more barren and near empty room, and then found themselves in a damp, filthy room with a hole in the floor and a ladder leading down. No matter how advanced this place was, Tal could figure out this area quickly enough. "This is the sewer access," he said with disgust. "Well, at least we could use the sewers to try bypassing the cave-in." He sounded disappointed. This was a fascinating place, and he wanted to explore it further. But on the other hand, he couldn't fail his cousin, either. Slowly, the party descended into the depths, and deeper into the strange complex. OOC Notes: The "habitation" puzzle is one of my favorites. The idea was that there were three types of devices that could be broken, and the repair-bots came in three directions to fix it. They were able to find a few shortcuts to get through it faster than I planned, but they also fiddled with the first computer longer than I expected. It was funny trying to explain a computer's functions in a way that the characters would see them while the players tried not to metagame. Ah, my first update in the new system. Word is still working funny for me, but I can at least start it up in safe mode, which will have to do for now. Now, hopefully we can get some a real dialogue going between updates. Are there any questions or comments about the campaign so far that anyone has? [/QUOTE]
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