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Consequences of the Quill (Restored 5/13/06)
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<blockquote data-quote="LordVyreth" data-source="post: 2677858" data-attributes="member: 9626"><p><strong>The Final Countdown: 10, 9, 8...</strong></p><p></p><p>In a matter of moments, the entire lower level of the cavern was filled with a teeming ocean of undead. Fortunately, none of them appeared to be especially intelligent or powerful, so the party was safe from them for now. However, the upper level was not without its own dangers. A pair of undead monsters made up of hundreds of skeletons and shaped like giant dogs charged in from the side corridors. At the same time, undead worms made up of pure evil called nightcrawlers burrowed into the cavern from the middle of the central bridge, and an incorporeal undead with a deadly voice floated through the cavern’s roof. As the undead attacked the party from all sides, an invisible and plain-looking man appeared in the far corner of the room. No smile formed on the man’s face, but he was as happy as he could be by nature. At last, the preparations he made for his master’s enemies since they last met at Dragovigis’ statue would come to fruition. Unlike that last time, however, this time he would not just observe the party’s movements. He would take action. He was to be the Affliction that his new Mistress Bas has called him. He began his campaign against the party simply, at least from his perspective. As if from nothing, a strange projectile weapon emerged out of his hand. While the party dealt with the chaos of the undead attack, he fired this strange gun at any heroes who showed a momentary weakness. </p><p></p><p>Despite being invisible, Tiana and Tal’s familiar Violet noticed their strange attacker, and the others quickly caught on when they were suddenly pelted with strange bolts of metal that left spiraling light trails as they fired. However, no one in the party decided to attack this strange new enemy until they could deal with the more immediate concern of the undead. Tiana quickly destroyed the screaming undead (called a deathshrieker,) but not before it could unleash a terrifying wail at the party. Most of the party shrugged it off with minimal injuries, but the scream deafened Robin. Meanwhile, Bath destroyed one of the undead dogs known as charnel hounds. Tal, Danae, Robin, and Tonaca assisted and helped to soften up the other three undead in preparation for their eventual destruction.</p><p></p><p>However, before the other enemies could be defeated, phase two of Affliction’s insidious plan began. From the middle of the room, three more reinforcements arrived. Tal, who saw Tal through his familiar’s eyes but couldn’t place him before, gasped as he realized who his enemy must be. All three of their new foes were old, escaped enemies from the party’s old battles. One was the mezzoloth that became the only survivor of Bas’ forces from their Semi-Planar Rift excursion. The second was the spellcasting sheen that escaped from the Dragovigis statue that once held the very bomb the party was trying to protect! Tal fumed when he saw the sheen, for he remembered that his friend Joddark the dwarven Avatar of Magic was killed and used to create the sheen. Finally, for the third time in their career, the night hag druid who fought the party both at the statue and the party’s raid, years ago, on the Fortress of Vengeance to kill Kulstra. </p><p></p><p>Their new enemies wasted no time in enacting their vengeance. The sheen couldn’t act immediately, as it was likely the source of the teleport the reinforcements used, but the others had no limits. The mezzoloth released a cloud of deadly gas into the melee. It had no effect on the undead, but while its effect was largely negated by the two prismatic spheres, it still caught many of the frontline fighters like Robin. Meanwhile, Molidmare, the night hag druid, attempted to transform Tiana, but her spell faltered against the cunning rogue’s powerful will. </p><p></p><p>As the fight raged on, Tiana slew one of the nightcrawlers, and Robin killed the other. This left only the last charnel hound for the undead, but the allies of Affliction continued to make their presence known. The mezzoloth teleported right next to Tal, who was trying to avoid the melee in the corner, while the sheen released a spray of prismatic energy at the front line and Molidmare used a greater dispel magic to strip away at least some of the party’s magical protections. As for Affliction himself, he stopped firing his rail gun shortly after his allies arrived. Instead, he watched the actions of one of the party’s most cautious and effective members; Danae. In this battle like many of her recent ones, she hid behind a prismatic sphere (the same one used to protect the bomb,) and constantly would step out to cast a spell and then back in again before she could be attack. The next time she tried this trick, however, Affliction was ready. He suddenly replaced his gun attachment with a strange new device, which he used to project a prismatic wall of his own between Danae and her protective sphere. Suddenly without her most powerful protection, Danae decided to cancel her own attack and instead used her shapeshifting magical powers to transfer into a mithril golem. After all, she reasoned (in a rare mistake,) that as a golem, she would be immune to their strange new enemy’s magic. Soon she would learn just how mistaken she was.</p><p></p><p> OOC Notes: This represents the last update containing actual campaign information. The next update, to hopefully be released next weekend, will be the first one that’s more or less fictional. The fight up to this point, which is about halfway to the bomb’s detonation, took up almost three game sessions, so the realization that this perhaps wasn’t working any more is somewhat understandable.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 2677858, member: 9626"] [b]The Final Countdown: 10, 9, 8...[/b] In a matter of moments, the entire lower level of the cavern was filled with a teeming ocean of undead. Fortunately, none of them appeared to be especially intelligent or powerful, so the party was safe from them for now. However, the upper level was not without its own dangers. A pair of undead monsters made up of hundreds of skeletons and shaped like giant dogs charged in from the side corridors. At the same time, undead worms made up of pure evil called nightcrawlers burrowed into the cavern from the middle of the central bridge, and an incorporeal undead with a deadly voice floated through the cavern’s roof. As the undead attacked the party from all sides, an invisible and plain-looking man appeared in the far corner of the room. No smile formed on the man’s face, but he was as happy as he could be by nature. At last, the preparations he made for his master’s enemies since they last met at Dragovigis’ statue would come to fruition. Unlike that last time, however, this time he would not just observe the party’s movements. He would take action. He was to be the Affliction that his new Mistress Bas has called him. He began his campaign against the party simply, at least from his perspective. As if from nothing, a strange projectile weapon emerged out of his hand. While the party dealt with the chaos of the undead attack, he fired this strange gun at any heroes who showed a momentary weakness. Despite being invisible, Tiana and Tal’s familiar Violet noticed their strange attacker, and the others quickly caught on when they were suddenly pelted with strange bolts of metal that left spiraling light trails as they fired. However, no one in the party decided to attack this strange new enemy until they could deal with the more immediate concern of the undead. Tiana quickly destroyed the screaming undead (called a deathshrieker,) but not before it could unleash a terrifying wail at the party. Most of the party shrugged it off with minimal injuries, but the scream deafened Robin. Meanwhile, Bath destroyed one of the undead dogs known as charnel hounds. Tal, Danae, Robin, and Tonaca assisted and helped to soften up the other three undead in preparation for their eventual destruction. However, before the other enemies could be defeated, phase two of Affliction’s insidious plan began. From the middle of the room, three more reinforcements arrived. Tal, who saw Tal through his familiar’s eyes but couldn’t place him before, gasped as he realized who his enemy must be. All three of their new foes were old, escaped enemies from the party’s old battles. One was the mezzoloth that became the only survivor of Bas’ forces from their Semi-Planar Rift excursion. The second was the spellcasting sheen that escaped from the Dragovigis statue that once held the very bomb the party was trying to protect! Tal fumed when he saw the sheen, for he remembered that his friend Joddark the dwarven Avatar of Magic was killed and used to create the sheen. Finally, for the third time in their career, the night hag druid who fought the party both at the statue and the party’s raid, years ago, on the Fortress of Vengeance to kill Kulstra. Their new enemies wasted no time in enacting their vengeance. The sheen couldn’t act immediately, as it was likely the source of the teleport the reinforcements used, but the others had no limits. The mezzoloth released a cloud of deadly gas into the melee. It had no effect on the undead, but while its effect was largely negated by the two prismatic spheres, it still caught many of the frontline fighters like Robin. Meanwhile, Molidmare, the night hag druid, attempted to transform Tiana, but her spell faltered against the cunning rogue’s powerful will. As the fight raged on, Tiana slew one of the nightcrawlers, and Robin killed the other. This left only the last charnel hound for the undead, but the allies of Affliction continued to make their presence known. The mezzoloth teleported right next to Tal, who was trying to avoid the melee in the corner, while the sheen released a spray of prismatic energy at the front line and Molidmare used a greater dispel magic to strip away at least some of the party’s magical protections. As for Affliction himself, he stopped firing his rail gun shortly after his allies arrived. Instead, he watched the actions of one of the party’s most cautious and effective members; Danae. In this battle like many of her recent ones, she hid behind a prismatic sphere (the same one used to protect the bomb,) and constantly would step out to cast a spell and then back in again before she could be attack. The next time she tried this trick, however, Affliction was ready. He suddenly replaced his gun attachment with a strange new device, which he used to project a prismatic wall of his own between Danae and her protective sphere. Suddenly without her most powerful protection, Danae decided to cancel her own attack and instead used her shapeshifting magical powers to transfer into a mithril golem. After all, she reasoned (in a rare mistake,) that as a golem, she would be immune to their strange new enemy’s magic. Soon she would learn just how mistaken she was. OOC Notes: This represents the last update containing actual campaign information. The next update, to hopefully be released next weekend, will be the first one that’s more or less fictional. The fight up to this point, which is about halfway to the bomb’s detonation, took up almost three game sessions, so the realization that this perhaps wasn’t working any more is somewhat understandable. [/QUOTE]
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