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General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8379655" data-attributes="member: 42856"><p>Runequest (at least v6) had starting skills dependant on culture (nomadic, barbarian, primitive and civilized). I'd advise against reusing the names in a published setting.</p><p></p><p>The problem is... how would that fit in 5e ? Skills are provided by character class and background. I don't think the skill systems in 5e is detailed enough to make room for an extra skill proficiency or expertise as the distinctive racial background (and it would only be useful for the characters designated to use that skill anyway. I'd advise against giving ASIs as it's frowned upon nowadays between fantasy species, so doing that within humans is certainly too dangerous.</p><p></p><p>What's left, as a mechanical distinction, for a divide between nomadic and settled? Maybe you could select a feat for flavour? But being Mounted Combatant because you were raised among Mongols doesn't help a spellcaster or a rogue that much...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8379655, member: 42856"] Runequest (at least v6) had starting skills dependant on culture (nomadic, barbarian, primitive and civilized). I'd advise against reusing the names in a published setting. The problem is... how would that fit in 5e ? Skills are provided by character class and background. I don't think the skill systems in 5e is detailed enough to make room for an extra skill proficiency or expertise as the distinctive racial background (and it would only be useful for the characters designated to use that skill anyway. I'd advise against giving ASIs as it's frowned upon nowadays between fantasy species, so doing that within humans is certainly too dangerous. What's left, as a mechanical distinction, for a divide between nomadic and settled? Maybe you could select a feat for flavour? But being Mounted Combatant because you were raised among Mongols doesn't help a spellcaster or a rogue that much... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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