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General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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<blockquote data-quote="Hussar" data-source="post: 8379964" data-attributes="member: 22779"><p>Oooo, I LOVE this idea. You could split the difference as well - some dwarven clans strip mine, while others dig a bit deeper. Or, clans might switch back and forth depending on what it is they are mining. Add in the notion that dwarves would need some SERIOUS horse power to move from point to point (heh, sorry about the pun) and you could add all sorts of fantasy critters. Dwarves use Purple Worms to travel between locations, riding them Fremen style, maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>------------</p><p></p><p>Actually, when you think about it, most of the races in the PHB are presented as sedentary. Humans build cities. Dwarves build underground cities. Elves hang about in whatever forest they started in. The notion of nomadic lifestyles isn't really baked into the game at all. Would make a fascinating approach to a game world when, instead of everyone being these Faux English peasants a la Tolkien, you pushed all the cultures to be nomadic. Maybe any group that settles too long attracts something very big and bad that will come a knocking - Tarrasques for example. If you don't move on every so often (that period of time being a primary role for the various clergy to decide), very bad things happen.</p><p></p><p>Oooo, I likies.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8379964, member: 22779"] Oooo, I LOVE this idea. You could split the difference as well - some dwarven clans strip mine, while others dig a bit deeper. Or, clans might switch back and forth depending on what it is they are mining. Add in the notion that dwarves would need some SERIOUS horse power to move from point to point (heh, sorry about the pun) and you could add all sorts of fantasy critters. Dwarves use Purple Worms to travel between locations, riding them Fremen style, maybe. :D ------------ Actually, when you think about it, most of the races in the PHB are presented as sedentary. Humans build cities. Dwarves build underground cities. Elves hang about in whatever forest they started in. The notion of nomadic lifestyles isn't really baked into the game at all. Would make a fascinating approach to a game world when, instead of everyone being these Faux English peasants a la Tolkien, you pushed all the cultures to be nomadic. Maybe any group that settles too long attracts something very big and bad that will come a knocking - Tarrasques for example. If you don't move on every so often (that period of time being a primary role for the various clergy to decide), very bad things happen. Oooo, I likies. [/QUOTE]
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Community
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consideration on sapient folk having two distinct base cultures?
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