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General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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<blockquote data-quote="Hussar" data-source="post: 8380548" data-attributes="member: 22779"><p>But, no one invented those things. The God of the Dwarves taught Maggun how to do this and then she spread the knowledge among the faithful.</p><p></p><p>See, this is where things get kinda weird. For some bizarre reason, despite the fact that in D&D worlds, people were created by intelligent beings, all the D&D worlds progress in a similar fashion to real world history - paleolithic through bronze age and into iron age (yes, I know I'm skipping rather a lot there). But, there is zero reason why that happened. Fire wasn't "discovered". It was gifted/stolen from the gods. Smelting works because the spirits of metal want to form certain shapes. And there REALLY ARE spirits of metal. It's not like these are things with no basis in truth. They are part of that reality.</p><p></p><p>So, all these notions of scientific progress go straight out the window. Fire isn't a chemical reaction - it's the release of fire elementals into the world who die almost instantly. So on and so forth. </p><p></p><p>Sure, if you want your fantasy world to work by real world physics with real world physics restraints, that's fine. But, that's just rather the sort of traditional fantasy approach. Fantasy world as ersatz Earth with a thin veneer of magic. Doesn't actually delve much into the actual reality of that fantasy world though. I find it a rather lazy approach to be honest. It's ignoring the facts of that reality in order to present a very narrow slice of what a fantasy world actually is. A fantasy world is a magical construct, created by beings of unimaginable power, fueled by narrativium.</p><p></p><p>I highly recommend the Science of Discworld books as an excellent primer for fantasy world design.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8380548, member: 22779"] But, no one invented those things. The God of the Dwarves taught Maggun how to do this and then she spread the knowledge among the faithful. See, this is where things get kinda weird. For some bizarre reason, despite the fact that in D&D worlds, people were created by intelligent beings, all the D&D worlds progress in a similar fashion to real world history - paleolithic through bronze age and into iron age (yes, I know I'm skipping rather a lot there). But, there is zero reason why that happened. Fire wasn't "discovered". It was gifted/stolen from the gods. Smelting works because the spirits of metal want to form certain shapes. And there REALLY ARE spirits of metal. It's not like these are things with no basis in truth. They are part of that reality. So, all these notions of scientific progress go straight out the window. Fire isn't a chemical reaction - it's the release of fire elementals into the world who die almost instantly. So on and so forth. Sure, if you want your fantasy world to work by real world physics with real world physics restraints, that's fine. But, that's just rather the sort of traditional fantasy approach. Fantasy world as ersatz Earth with a thin veneer of magic. Doesn't actually delve much into the actual reality of that fantasy world though. I find it a rather lazy approach to be honest. It's ignoring the facts of that reality in order to present a very narrow slice of what a fantasy world actually is. A fantasy world is a magical construct, created by beings of unimaginable power, fueled by narrativium. I highly recommend the Science of Discworld books as an excellent primer for fantasy world design. [/QUOTE]
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consideration on sapient folk having two distinct base cultures?
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