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General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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<blockquote data-quote="Redwizard007" data-source="post: 8380625" data-attributes="member: 7024098"><p>Sure. 100% agree, but the knowledge of how to do something is very different from having the means to do so. Mining ore, refining that ore, and turning it into finished products are all steps that require not just knowing how to do so, but a significant investment in time and rather specialized equipment. Much of that equipment would be incredibly difficult, if not impossible, to move. Stretching the time a nomadic group stays in one place (<em>cough</em> dwarves,) or involving high fantasy magic could circumvent those issues but would create others.</p><p></p><p>Agriculture is another tough one, as I mentioned before. Historically, food production spiked when humans settled and began farming. Without traditional farming how do these nomadic cultures compete with settled peoples? Again, magic, sure, but what about something more unique like sowing crops that require little upkeep before moving to a new location that is ready to harvest. Do that in enough places and you are moving every 3-4 months and constantly harvesting and planting. In theory, that gets you a constant food supply. Since you are working with smaller crops storage remains minimal, and thus portable.</p><p></p><p>Edit: the roving farmers would also need some way of protecting their crops from animals. Defensive measures might be difficult, but aggressively hunting large herbivores to the point of near extinction is entirely plausible. Some sort of guardian predator would be more fun, and less likely to piss off local druids, but conflict is fun. <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8380625, member: 7024098"] Sure. 100% agree, but the knowledge of how to do something is very different from having the means to do so. Mining ore, refining that ore, and turning it into finished products are all steps that require not just knowing how to do so, but a significant investment in time and rather specialized equipment. Much of that equipment would be incredibly difficult, if not impossible, to move. Stretching the time a nomadic group stays in one place ([I]cough[/I] dwarves,) or involving high fantasy magic could circumvent those issues but would create others. Agriculture is another tough one, as I mentioned before. Historically, food production spiked when humans settled and began farming. Without traditional farming how do these nomadic cultures compete with settled peoples? Again, magic, sure, but what about something more unique like sowing crops that require little upkeep before moving to a new location that is ready to harvest. Do that in enough places and you are moving every 3-4 months and constantly harvesting and planting. In theory, that gets you a constant food supply. Since you are working with smaller crops storage remains minimal, and thus portable. Edit: the roving farmers would also need some way of protecting their crops from animals. Defensive measures might be difficult, but aggressively hunting large herbivores to the point of near extinction is entirely plausible. Some sort of guardian predator would be more fun, and less likely to piss off local druids, but conflict is fun. 😁 [/QUOTE]
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consideration on sapient folk having two distinct base cultures?
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