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General Tabletop Discussion
*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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<blockquote data-quote="Redwizard007" data-source="post: 8382525" data-attributes="member: 7024098"><p>Are we talking about using vikings whole cloth, or for inspiration? If the former, then I agree. If the latter, I could easily see a fantasy culture of several races that are typically raiders, in exactly the same way that vikings are typically portrayed, erecting (or conquering) a city to temporarily act as a hub for consolidating loot and slaves and/or as a mustering point for further assaults. Does this make them a settled people?</p><p></p><p>I would further point out that viking (verb) means to raid, and that vikings have little in common with the settlers and conquerors that were looking for land to settle permanently or the farmers and fishermen that stayed in their Scandinavian homes. The language and religion are the same, but goals, tactics, and mindset are completely different. This is actually a fairly good example of a real world culture that has a split much like OP posited. It's not as extreme as most fantasy examples, but may be more valuable because of that.</p><p></p><p>Still, not as cool as cities built on giant beetles or dragon turtles.</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8382525, member: 7024098"] Are we talking about using vikings whole cloth, or for inspiration? If the former, then I agree. If the latter, I could easily see a fantasy culture of several races that are typically raiders, in exactly the same way that vikings are typically portrayed, erecting (or conquering) a city to temporarily act as a hub for consolidating loot and slaves and/or as a mustering point for further assaults. Does this make them a settled people? I would further point out that viking (verb) means to raid, and that vikings have little in common with the settlers and conquerors that were looking for land to settle permanently or the farmers and fishermen that stayed in their Scandinavian homes. The language and religion are the same, but goals, tactics, and mindset are completely different. This is actually a fairly good example of a real world culture that has a split much like OP posited. It's not as extreme as most fantasy examples, but may be more valuable because of that. Still, not as cool as cities built on giant beetles or dragon turtles. [/QUOTE]
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Community
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*Dungeons & Dragons
consideration on sapient folk having two distinct base cultures?
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