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General Tabletop Discussion
*Dungeons & Dragons
Considerations when Designing a Warlord.
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<blockquote data-quote="Remathilis" data-source="post: 6821475" data-attributes="member: 7635"><p>You are brutally missing the point. </p><p></p><p>Effects are balanced (for the most part) based on uses per day. A melee attack is infinite because there is no factor stopping a PC from using it except opportunity. A barbarian run's out of rage. A cleric runs out of spells. A fighter never runs out of "attacks". The point of this is subtle, because there is effectively no penalty for using an attack. Fireballing a red dragon wastes a spell slot utterly. Raging and then killing your foe in one round is a poor use of rage. Attacking never burns a resource; hit or miss, you can keep doing it until you or your opponent die. In terms of token economy, there is no exchange here. Its free. </p><p></p><p>So any warlord power that doesn't cost a token to use (be it point, die, slot, or rest) needs to be balanced as if it will be used every round, since there is no "penalty" for not using it. (Other than Opportunity Cost vs. another action). In the case of your "free attack, 1/2 damage" power, there is a number of triggers that must be monitored. </p><p></p><p>1.) Is the use of the power straight up better than attacking with a "basic attack" (a weapon attack for most, or a cantrip for casters)? </p><p>2.) Is the power a better use of the warlord's action (or bonus action) than anything else he can do "for free"?</p><p>3.) Is the power the best use of the recipient's "reaction" per round? </p><p>4.) Is there unintended consequences that arise from this that aren't factored into comparing DPR? (For example, multiple attacks, smites/sneak attacks, feats, etc?)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6821475, member: 7635"] You are brutally missing the point. Effects are balanced (for the most part) based on uses per day. A melee attack is infinite because there is no factor stopping a PC from using it except opportunity. A barbarian run's out of rage. A cleric runs out of spells. A fighter never runs out of "attacks". The point of this is subtle, because there is effectively no penalty for using an attack. Fireballing a red dragon wastes a spell slot utterly. Raging and then killing your foe in one round is a poor use of rage. Attacking never burns a resource; hit or miss, you can keep doing it until you or your opponent die. In terms of token economy, there is no exchange here. Its free. So any warlord power that doesn't cost a token to use (be it point, die, slot, or rest) needs to be balanced as if it will be used every round, since there is no "penalty" for not using it. (Other than Opportunity Cost vs. another action). In the case of your "free attack, 1/2 damage" power, there is a number of triggers that must be monitored. 1.) Is the use of the power straight up better than attacking with a "basic attack" (a weapon attack for most, or a cantrip for casters)? 2.) Is the power a better use of the warlord's action (or bonus action) than anything else he can do "for free"? 3.) Is the power the best use of the recipient's "reaction" per round? 4.) Is there unintended consequences that arise from this that aren't factored into comparing DPR? (For example, multiple attacks, smites/sneak attacks, feats, etc?) [/QUOTE]
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