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Considering 4e, coming back after a long time away from v3.5
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<blockquote data-quote="Randomthoughts" data-source="post: 5762601" data-attributes="member: 6681248"><p>I'd also recommend getting a DDI subscription (so long as you're comfortable with online resources). You'll have everything you will ever need - and probably a bit too much tbh.</p><p> </p><p>In that vein, I would also purchase the Rules Compendium book. Sure, that information is available on DDI, but not in a book format. RC is the only book I have at the table when I run or play 4e.</p><p> </p><p>While DDI also has all the class info you will ever need (pre and post Essentials), buying either Heroes of Forgotten Kingdoms or Heroes of the Fallen Lands would be a good idea IMHO so you can see how an Essentials class is typically structured by level. If you like what you see in PHB1, then you wouldn't need HoFK/HoFL or PHB2-3. Just get that info from DDI.</p><p> </p><p>I was talking to a college student player (read: poor) who was interested in trying 4e for the first time. My advice to her was to work with me as the GM to create her PC on Character Builder. We did that in 15 min (though it could take longer based on how much of a power-gamer the player is). If she really wanted to get into 4e, she could buy the books she was interested in or subscribe to DDI directly.</p><p> </p><p>Finally, I don't have much advice on your third question though. I do believe there are item creation rules in the form of rituals IIRC. There is also the artificer class that may be what you are looking for.</p><p> </p><p>Good luck and welcome to 4e (hopefully)!</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 5762601, member: 6681248"] I'd also recommend getting a DDI subscription (so long as you're comfortable with online resources). You'll have everything you will ever need - and probably a bit too much tbh. In that vein, I would also purchase the Rules Compendium book. Sure, that information is available on DDI, but not in a book format. RC is the only book I have at the table when I run or play 4e. While DDI also has all the class info you will ever need (pre and post Essentials), buying either Heroes of Forgotten Kingdoms or Heroes of the Fallen Lands would be a good idea IMHO so you can see how an Essentials class is typically structured by level. If you like what you see in PHB1, then you wouldn't need HoFK/HoFL or PHB2-3. Just get that info from DDI. I was talking to a college student player (read: poor) who was interested in trying 4e for the first time. My advice to her was to work with me as the GM to create her PC on Character Builder. We did that in 15 min (though it could take longer based on how much of a power-gamer the player is). If she really wanted to get into 4e, she could buy the books she was interested in or subscribe to DDI directly. Finally, I don't have much advice on your third question though. I do believe there are item creation rules in the form of rituals IIRC. There is also the artificer class that may be what you are looking for. Good luck and welcome to 4e (hopefully)! [/QUOTE]
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Considering 4e, coming back after a long time away from v3.5
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