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General Tabletop Discussion
*Dungeons & Dragons
Considering a little rule tweak
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<blockquote data-quote="Phineas Q. Conundrum" data-source="post: 7300448" data-attributes="member: 6799009"><p>I think this is pretty interesting. On the one hand, when a player is making death saves their fate is totally and completely in the hands of the dice. They need to be helped by another player, usually in the form of healing and sometimes with a medicine check. I think taking control out of the downed player's hands is a great way to make some teamwork happen. On the other hand, there's nothing like a good risk-reward system where you can burn something you could use later to save yourself now. I get the appeal. </p><p>I wouldn't say that gaining one hit point is necessarily going to seriously add imbalance to a fight. If they don't get more healing soon, they'll just get thrown back into the revolving door. 1 hit point is not going to do much unless its the end of a fight. </p><p>Maybe... only another player within 5 feet can spend their hit dice to give the downed player 1 hit point back at the start of their next turn. The downed player themselves cannot.</p></blockquote><p></p>
[QUOTE="Phineas Q. Conundrum, post: 7300448, member: 6799009"] I think this is pretty interesting. On the one hand, when a player is making death saves their fate is totally and completely in the hands of the dice. They need to be helped by another player, usually in the form of healing and sometimes with a medicine check. I think taking control out of the downed player's hands is a great way to make some teamwork happen. On the other hand, there's nothing like a good risk-reward system where you can burn something you could use later to save yourself now. I get the appeal. I wouldn't say that gaining one hit point is necessarily going to seriously add imbalance to a fight. If they don't get more healing soon, they'll just get thrown back into the revolving door. 1 hit point is not going to do much unless its the end of a fight. Maybe... only another player within 5 feet can spend their hit dice to give the downed player 1 hit point back at the start of their next turn. The downed player themselves cannot. [/QUOTE]
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Considering a little rule tweak
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