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General Tabletop Discussion
*Dungeons & Dragons
Considering a new concentration mechanic
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7282608" data-attributes="member: 6846794"><p>Other than taking damage<em> (and of course, casting another spell that requires concentration and being KO'd/killed)</em>, the PHB suggest physically demanding events as ones where a caster might lose concentration from failing a check. </p><p></p><p></p><p></p><p>So unless that sudden, booming bang is loud enough to cause damage, at least if I was DMing, I wouldn't call for a Concentration check.</p><p></p><p></p><p></p><p>With regards to their training, if we must drag real-world examples into the mix, perhaps we can think of casters practicing concentration in a way similar to a performer - be they a comedian, pianist, juggler of whatever. Heckling a seasoned performer isn't going to cause them to lose their focus on the task at hand. Hitting them with a brick might.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7282608, member: 6846794"] Other than taking damage[I] (and of course, casting another spell that requires concentration and being KO'd/killed)[/I], the PHB suggest physically demanding events as ones where a caster might lose concentration from failing a check. So unless that sudden, booming bang is loud enough to cause damage, at least if I was DMing, I wouldn't call for a Concentration check. With regards to their training, if we must drag real-world examples into the mix, perhaps we can think of casters practicing concentration in a way similar to a performer - be they a comedian, pianist, juggler of whatever. Heckling a seasoned performer isn't going to cause them to lose their focus on the task at hand. Hitting them with a brick might. [/QUOTE]
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Considering a new concentration mechanic
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