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General Tabletop Discussion
*Dungeons & Dragons
Considering a new concentration mechanic
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7283061" data-attributes="member: 6802951"><p>Then that wizard's unusual training to grant better capability to resist pain will probably be represented mechanically, either through a higher Con, or a feat. Capacity to endure pain and exhaustion is a pretty fundamental part of Constitution for example. Or resilient (Con) feat would be another option.</p><p></p><p> I don't think that there are any spells that do that when you lose concentration on them in 5e.</p><p>In such worlds, its likely that a wizard's training may focus less on resisting mental influence, and more on resisting pain and other distractions. (i.e. Proficiency in Con rather than Wis saves.)</p><p></p><p> Physical jostling can be highly distracting if you're not inured to it. A chunk of the first part of training for beginners to many martial arts and contact sports is to overcome the freezing-up or panic reflex that many people have when grabbed, shoved, or knocked down.</p><p></p><p> Any spellcaster can keep concentration when most other stuff is happening around them. Its up to individual DMs to decide whether concentration is like mental calculus, or keeping a tune going in your head continuously, or simply having something that you need to pay a bit of attention to all of the time. Pain, injury, or life-threatening situations can all lose that level of attention in favour of concentrating upon the immediate matter at hand however.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7283061, member: 6802951"] Then that wizard's unusual training to grant better capability to resist pain will probably be represented mechanically, either through a higher Con, or a feat. Capacity to endure pain and exhaustion is a pretty fundamental part of Constitution for example. Or resilient (Con) feat would be another option. I don't think that there are any spells that do that when you lose concentration on them in 5e. In such worlds, its likely that a wizard's training may focus less on resisting mental influence, and more on resisting pain and other distractions. (i.e. Proficiency in Con rather than Wis saves.) Physical jostling can be highly distracting if you're not inured to it. A chunk of the first part of training for beginners to many martial arts and contact sports is to overcome the freezing-up or panic reflex that many people have when grabbed, shoved, or knocked down. Any spellcaster can keep concentration when most other stuff is happening around them. Its up to individual DMs to decide whether concentration is like mental calculus, or keeping a tune going in your head continuously, or simply having something that you need to pay a bit of attention to all of the time. Pain, injury, or life-threatening situations can all lose that level of attention in favour of concentrating upon the immediate matter at hand however. [/QUOTE]
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Considering a new concentration mechanic
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