Randolpho said:
No, unfortunately. I'm still digesting the rules. It won't be my turn to GM for a little while, anyway.
I wish you the best of luck in that. It's a fun system and I've had a blast with it.
Randolpho said:
Did she purchase a power more than once? When you ran combat at lower levels (say 2/3), how often did she have to spend a force point to use the same ability twice in a row? Say, tossing droids back one round, then tossing some more back the next round?
When she hit third level she took Force Training a second time, and spent most of those on doubling her uses (she's very fond of Force Push).
As for Force Points, my character has spent the most of those, boosting his Burst Fire attack rolls mostly. Her character is running a close second, mostly due to pulling up another use of powers, but she still hasn't caught up to me and I haven't run out of Force Points yet.
Randolpho said:
Also, how often did she level?
Our GM has been using the experience chart in the book, which is actually a fairly slow progression for a party of five characters. Given the types of encounters we have, we've leveled pretty quickly, but that's because we've faced a lot of tough encounters. Either there are multiple squads of mooks (for twenty to thirty stormtroopers) or there are a few Big and Bad things (Darth Maul's force ghost, for example). Even so, the lowest anyone's force points have gotten is 2.
Randolpho said:
I suppose I should have mentioned this before, but I tend to slow level progression down a bit when I GM, so I worry my Star Wars players will run out of Force points long before they level. That's happened to me with Action points in an Eberron game.
Well, if you're very slow about giving out new levels but not about increasing the challenges then it is likely to happen. You should probably institute a house rule (after a few sessions to see if it's actually needed) that allows characters to regain a few force points for acts of heroism that didn't call upon either force points or destiny. Things like gathering up the orphans trapped in the burning building and just swinging them across to safety without calling upon either your character's force points or his destiny.
Randolpho said:
Well, it's more about the feel of Star Wars than balance that matters to me. To me, it just doesn't feel Star Wars to limit the Jedi to one power use per encounter.
To each their own. I do remember Jedi rarely using the same power twice in a single encounter, so it seems fine to me to limit things the way the designers did.
Randolpho said:
I suppose this is a case of my confusing the rules with the setting. I've accused others of doing it, and now here I am having the same problem.
Well, in this case it seems to be a reasonable demand. The rules were supposed to accurately portray the setting.
Just don't get confused into thinking that the Obi-Wan from Episode I was a level 1 Jedi. That boy was at least level 5 and probably level 7. Level 1 Jedi are very rarely seen in the films (if ever) because they aren't heroic enough to stand up to the rigors of a Jedi's more active missions. As such, anyone that expects a level 1 character to be on par with any character other than Luke Skywalker (before he left Tatooine) will be disappointed.