Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering alternative space-faring D&D setting to Spelljammer (astronomy/physics majors welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6624669" data-attributes="member: 14506"><p>Rules additions:</p><p>Radiation counts as fire damage but it deals 1d6 per minute. You can have higher levels that deal +1d6. To remove it you need to cast a restoration spell.</p><p>Vacuum counts as 1d6 bludgeoning damage per round, and 1d6 cold damage per round. Partial vacuum as in a decompressing ship would be no damage until completely decompressed. </p><p></p><p>Ideas for ships on the easy. Rope trick in a rocket. Potable hole. Magnificent mansion fashioned as a ship. Control weather to create a breathable atmosphere. Find the path to navigate precise coordinates. Teleportation circle for FTL travel and communications. Plane shift to another plane, then plane shift back to the location you want to be on this plane. Teleportation in general.</p><p></p><p>D&D has the problem that they created for the new star trek movies. If they have a personal device that can teleport you anywhere. Why are their still ships. Answer that question for your game. In D&D you have scrying/find the path too. So you can just see the galaxy and then teleport there. Why take a sow ship? What purpose does a ship have? If there are established teleportation circles, there is really none.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6624669, member: 14506"] Rules additions: Radiation counts as fire damage but it deals 1d6 per minute. You can have higher levels that deal +1d6. To remove it you need to cast a restoration spell. Vacuum counts as 1d6 bludgeoning damage per round, and 1d6 cold damage per round. Partial vacuum as in a decompressing ship would be no damage until completely decompressed. Ideas for ships on the easy. Rope trick in a rocket. Potable hole. Magnificent mansion fashioned as a ship. Control weather to create a breathable atmosphere. Find the path to navigate precise coordinates. Teleportation circle for FTL travel and communications. Plane shift to another plane, then plane shift back to the location you want to be on this plane. Teleportation in general. D&D has the problem that they created for the new star trek movies. If they have a personal device that can teleport you anywhere. Why are their still ships. Answer that question for your game. In D&D you have scrying/find the path too. So you can just see the galaxy and then teleport there. Why take a sow ship? What purpose does a ship have? If there are established teleportation circles, there is really none. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering alternative space-faring D&D setting to Spelljammer (astronomy/physics majors welcome)
Top