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*Pathfinder & Starfinder
Considering Banning 20s
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<blockquote data-quote="Kaelkatar" data-source="post: 5303425" data-attributes="member: 72719"><p>There is a reason why the stats are the way they are, it is to provide racial specialization in classes. </p><p></p><p>If I want to play an elven fighter I have to come to terms that while my ability to fight quickly and smart is above average, that I am never going to be as brutally strong as a goliath, dragonborn, or half orc fighter. If I am unwilling to make that concession, then I am unwilling to play that class/race combination.</p><p></p><p>A loss of 5% hit and 1 damage will not ruin a character, and what it lacks in those areas it will may up in others, and even if it doesn't completely may it up, so be it, that is allowed. </p><p></p><p>If your members are power-gamers who demand 20s in their attack stat, then let them, if your players are flavor players that care more for character concept than sheer effectiveness, then let them, but limiting either of their archtypes only makes the game less enjoyable for those players. Removing a player who cares about maximizing's ability to maximize is akin to removing a roleplayers ability to roleplay to his fullest.</p><p></p><p>In any case, the problem will only get better with the new +X and +Y or +Z racial bonuses that will come in a month or so with essentials. All I can say is balancing the game around making Gnome Barbarians as effective as Dragonborn Barbarians just makes races less important.</p></blockquote><p></p>
[QUOTE="Kaelkatar, post: 5303425, member: 72719"] There is a reason why the stats are the way they are, it is to provide racial specialization in classes. If I want to play an elven fighter I have to come to terms that while my ability to fight quickly and smart is above average, that I am never going to be as brutally strong as a goliath, dragonborn, or half orc fighter. If I am unwilling to make that concession, then I am unwilling to play that class/race combination. A loss of 5% hit and 1 damage will not ruin a character, and what it lacks in those areas it will may up in others, and even if it doesn't completely may it up, so be it, that is allowed. If your members are power-gamers who demand 20s in their attack stat, then let them, if your players are flavor players that care more for character concept than sheer effectiveness, then let them, but limiting either of their archtypes only makes the game less enjoyable for those players. Removing a player who cares about maximizing's ability to maximize is akin to removing a roleplayers ability to roleplay to his fullest. In any case, the problem will only get better with the new +X and +Y or +Z racial bonuses that will come in a month or so with essentials. All I can say is balancing the game around making Gnome Barbarians as effective as Dragonborn Barbarians just makes races less important. [/QUOTE]
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Considering Banning 20s
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