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General Tabletop Discussion
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Considering Bigby's Big Book of Giants: How much use did you get out of Fizban's Big Book of Dragons?
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8749594" data-attributes="member: 66357"><p>Honestly, I disagree. Treating the planes as playgrounds only available to high-level characters is one of the misconceptions that Planescape was designed to combat.</p><p></p><p>Yes, there are very dangerous creatures on the planes, but there are also people who manage to live there full time. All it takes is a shift in perspective. People look at Baator, for example, and imagine breaking into the palace of one of the Lords of Nine and slaying an archdevil, but you don't need to be level 15+ to make a stop in a trade district in the city of Dis that specifically caters to mortal visitors from elsewhere on the planes to purchase some rare MacGuffin to help you on your quest. As long as you know the rules you need to play by and are willing to play by them, there's no reason players couldn't spend an entire campaign in the depths of the Abyss successfully.</p><p></p><p>A DM can devise a way for the players to pay a visit deep into "enemy territory" without needing it to be a matter of carving your way through everything between you and your goal then getting back out alive.</p><p></p><p>Consequently, I see no reason a "Fiendish Codex" type book couldn't work perfectly well for all level ranges.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8749594, member: 66357"] Honestly, I disagree. Treating the planes as playgrounds only available to high-level characters is one of the misconceptions that Planescape was designed to combat. Yes, there are very dangerous creatures on the planes, but there are also people who manage to live there full time. All it takes is a shift in perspective. People look at Baator, for example, and imagine breaking into the palace of one of the Lords of Nine and slaying an archdevil, but you don't need to be level 15+ to make a stop in a trade district in the city of Dis that specifically caters to mortal visitors from elsewhere on the planes to purchase some rare MacGuffin to help you on your quest. As long as you know the rules you need to play by and are willing to play by them, there's no reason players couldn't spend an entire campaign in the depths of the Abyss successfully. A DM can devise a way for the players to pay a visit deep into "enemy territory" without needing it to be a matter of carving your way through everything between you and your goal then getting back out alive. Consequently, I see no reason a "Fiendish Codex" type book couldn't work perfectly well for all level ranges. [/QUOTE]
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Considering Bigby's Big Book of Giants: How much use did you get out of Fizban's Big Book of Dragons?
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