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*Pathfinder & Starfinder
Considering changing the way skills are done
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<blockquote data-quote="Dave G" data-source="post: 519344" data-attributes="member: 17"><p>Howdy!</p><p></p><p>It's going to be a while before I run a D&D game again, but I've been thinking of making some house rules to reflect the way skills are done. I wanted to start a discussion on this and get your insights and opinions.</p><p></p><p>1st change. Cross Class skills...</p><p></p><p>In my opinion, Cross Class skills are limited too much by the extra cost involved. By keeping the level limits the same, but making them cost a 1 for 1 rate, do you think this unbalances things?</p><p></p><p>2nd Change. Skills sets...</p><p></p><p>In my opinion there are way too many skills that would be applicable to classes that don't have them as class skills. There's a lot of work yet to be done on this, but here's the beginnings of my idea... I think that each class should have a set of skills, but that the character should be able to decide which ones she or he chooses as his class skills. For example, a fighter's class skills are: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), and Swim (Str). </p><p></p><p>I think there are others that fighters should have access to... I would propose adding Spot and Listen to the list of possible skills a fighter can choose as his class skills... <em>Note: the class would still only have 6 class skills, but she or he would <strong>choose</strong> them from the list.</em></p><p></p><p>So my questions on the 2nd change are:</p><p>a.) which skills should be added for which class(es)</p><p>b.) what problems do you forsee with this change.</p><p></p><p>Thanks for your help, I think this could be a potentially fun discussion, so please chime in, even if it is to say I'm smoking crack or something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dave G, post: 519344, member: 17"] Howdy! It's going to be a while before I run a D&D game again, but I've been thinking of making some house rules to reflect the way skills are done. I wanted to start a discussion on this and get your insights and opinions. 1st change. Cross Class skills... In my opinion, Cross Class skills are limited too much by the extra cost involved. By keeping the level limits the same, but making them cost a 1 for 1 rate, do you think this unbalances things? 2nd Change. Skills sets... In my opinion there are way too many skills that would be applicable to classes that don't have them as class skills. There's a lot of work yet to be done on this, but here's the beginnings of my idea... I think that each class should have a set of skills, but that the character should be able to decide which ones she or he chooses as his class skills. For example, a fighter's class skills are: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Ride (Dex), and Swim (Str). I think there are others that fighters should have access to... I would propose adding Spot and Listen to the list of possible skills a fighter can choose as his class skills... [i]Note: the class would still only have 6 class skills, but she or he would [b]choose[/b] them from the list.[/i] So my questions on the 2nd change are: a.) which skills should be added for which class(es) b.) what problems do you forsee with this change. Thanks for your help, I think this could be a potentially fun discussion, so please chime in, even if it is to say I'm smoking crack or something ;) [/QUOTE]
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