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General Tabletop Discussion
*Pathfinder & Starfinder
Considering changing the way skills are done
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<blockquote data-quote="Drawmack" data-source="post: 519376" data-attributes="member: 4981"><p>Yes because it allows you to max out twice as many cross class skills as you can by the core rules.</p><p></p><p></p><p>Maybe basing it on class is the wrong way to go, maybe it should be based on locality or maybe locality and class. So a fighter from the jungles gets class skills he would have to learn in that environment while a fighter from a desert gets skills that he would need to learn in that environment. I would think that this would be flat locality though, like everyone in a jungle can climb and use a machetty (sp.) so they get Climb as a class skill and exotic weapon prof. Machetty. or something like that. It may be good to make a list for each locality that the player can choose from.</p><p></p><p>The problems with adding class skills is that you should also add skill points and then you have upped the power level of your game.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 519376, member: 4981"] Yes because it allows you to max out twice as many cross class skills as you can by the core rules. Maybe basing it on class is the wrong way to go, maybe it should be based on locality or maybe locality and class. So a fighter from the jungles gets class skills he would have to learn in that environment while a fighter from a desert gets skills that he would need to learn in that environment. I would think that this would be flat locality though, like everyone in a jungle can climb and use a machetty (sp.) so they get Climb as a class skill and exotic weapon prof. Machetty. or something like that. It may be good to make a list for each locality that the player can choose from. The problems with adding class skills is that you should also add skill points and then you have upped the power level of your game. [/QUOTE]
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Considering changing the way skills are done
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