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General Tabletop Discussion
*Pathfinder & Starfinder
Considering changing the way skills are done
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<blockquote data-quote="Hollywood" data-source="post: 519708" data-attributes="member: 7408"><p><strong>Re: Re: Considering changing the way skills are done</strong></p><p></p><p></p><p></p><p>Yes as he says... so flip it around and go the other way. Cross-class skills have the same max. as class skills, but cost 2 skill points as normal. I use this house rule and have zero problems with it simple because most classes don't have the skill points to abuse it.</p><p></p><p></p><p></p><p>A simple addition would be to allow players to choose at 1st level [in each class they take] to pick up to 5 [non-exclusive skills] as local skills and treat these as class skills. Much in the same way as the Expert NPC class. This way, the players can get a bit more flexibility in their skill selection as it makes sense to their character. But don't increase the skill points. The players then need to pick and choose.</p></blockquote><p></p>
[QUOTE="Hollywood, post: 519708, member: 7408"] [b]Re: Re: Considering changing the way skills are done[/b] Yes as he says... so flip it around and go the other way. Cross-class skills have the same max. as class skills, but cost 2 skill points as normal. I use this house rule and have zero problems with it simple because most classes don't have the skill points to abuse it. A simple addition would be to allow players to choose at 1st level [in each class they take] to pick up to 5 [non-exclusive skills] as local skills and treat these as class skills. Much in the same way as the Expert NPC class. This way, the players can get a bit more flexibility in their skill selection as it makes sense to their character. But don't increase the skill points. The players then need to pick and choose. [/QUOTE]
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Considering changing the way skills are done
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