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<blockquote data-quote="HolyMan" data-source="post: 5313110" data-attributes="member: 84167"><p>HAHA! thanks for the endorsement, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But the only reason my game is like a living World is:</p><p> </p><p>1) You lose players for a little while here and there so I wanted a reason for them to get "back in the game".</p><p> </p><p>2) Player knowledge vs character knowledge, you really only nmeed to know what your character knows and not what every street name of the major city is or that this town is 20 miles from that one. If your character doesn't know that why should you.</p><p> </p><p>3) And the major reasons, I am to lazy to fill in all the details of a grand world, and I like to keep things malleable. Example: If I would have had all the religions laid out and then Scratched_back came in with his character ideal it would have been harder for him to shape it to the world. Easier to shape the world around what the player wants.</p><p> </p><p>And you could do the same, if the charatcers are first lvl - are they slaves fighting for their lives. Captured and dragged who knows where? Do they know the city they are in, the country? And later when they "lvl up" prestige can be just as great of an reward as XP, and gold. And they can be allowed to venture out.</p><p> </p><p>This could take on a "living" aspect if you let anyone who wants make a character, and then when a group of four gladiators are ready, take them to the bloody sands for an "encounter". This would be heavy combat with a little RP in "the tunnel" before they go to die.</p><p> </p><p>You could have "guest DM's" run an encounter, do a little PvP (not to the death), and let some players try new things and combos. And they not only have to go out and fight monsters. They could run the guantlet = traps & blades in a walled "hallway" while arrows are fired from a tower.</p><p> </p><p>Lots you can do have fun, I am around to bounce ideals off of if you need me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5313110, member: 84167"] HAHA! thanks for the endorsement, :) But the only reason my game is like a living World is: 1) You lose players for a little while here and there so I wanted a reason for them to get "back in the game". 2) Player knowledge vs character knowledge, you really only nmeed to know what your character knows and not what every street name of the major city is or that this town is 20 miles from that one. If your character doesn't know that why should you. 3) And the major reasons, I am to lazy to fill in all the details of a grand world, and I like to keep things malleable. Example: If I would have had all the religions laid out and then Scratched_back came in with his character ideal it would have been harder for him to shape it to the world. Easier to shape the world around what the player wants. And you could do the same, if the charatcers are first lvl - are they slaves fighting for their lives. Captured and dragged who knows where? Do they know the city they are in, the country? And later when they "lvl up" prestige can be just as great of an reward as XP, and gold. And they can be allowed to venture out. This could take on a "living" aspect if you let anyone who wants make a character, and then when a group of four gladiators are ready, take them to the bloody sands for an "encounter". This would be heavy combat with a little RP in "the tunnel" before they go to die. You could have "guest DM's" run an encounter, do a little PvP (not to the death), and let some players try new things and combos. And they not only have to go out and fight monsters. They could run the guantlet = traps & blades in a walled "hallway" while arrows are fired from a tower. Lots you can do have fun, I am around to bounce ideals off of if you need me. ;) HM [/QUOTE]
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