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<blockquote data-quote="Theroc" data-source="post: 5313163" data-attributes="member: 83115"><p>Indeed, which is advantageous, because it means I can bring in a new group whenever I feel I have the time to manage multiple groups,(And with the Guest DM Idea, I can even get them rolling when I HAVEN'T time, and let them RP amongest themselves... so long as I don't get totally undermined. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) Or bring in a new character and get him up to speed. I think the greatest challenge there would be the potential issue of the veteran PC's not wanting to risk their necks to help the greenie. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p> </p><p></p><p>Indeed. I prefer to play my character's knowledge of a setting to equal my own. So, if I don't know the setting, my character will PROBABLY be a peasant-boy hero. Similar to a certain trio of "Wool-headed Farmboys" from an author we both know and love. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p> </p><p></p><p>And this is another major reason I was opting for it. It allows players more 'control' over things while saving the DM work for the most part, and lets everyone own a piece of the story.</p><p> </p><p></p><p>Haha, and thusly you've typed up much of my brainstorming.</p><p> </p><p></p><p></p><p>Which was exactly what I had in mind to start... just because it will be easier for me to work with if I have more time to mull over the different characters and work on hooks for them and things.</p><p> </p><p></p><p></p><p>Or a fight *IN* the gauntlet for particularly prestigious matches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Kinda like that old show Battlebots or whatever, with the remote controlled fighting cars with chainsaws and stuff... with the traps.</p><p></p><p>I figured this was a promising premise, inspired after seeing a couple gladiator based 4E games. I figured I let some 3.5ers get in on the action... and get my feet wet in DMing.</p><p></p><p>I am thinking I will likely start recruitment this weekend, perhaps, since currently it looks like my friday morning/afternoon are open as well as all day saturday, and Sunday afternoon for a bit... I should have some time to sit down and work some stuff out.</p></blockquote><p></p>
[QUOTE="Theroc, post: 5313163, member: 83115"] Indeed, which is advantageous, because it means I can bring in a new group whenever I feel I have the time to manage multiple groups,(And with the Guest DM Idea, I can even get them rolling when I HAVEN'T time, and let them RP amongest themselves... so long as I don't get totally undermined. :P) Or bring in a new character and get him up to speed. I think the greatest challenge there would be the potential issue of the veteran PC's not wanting to risk their necks to help the greenie. :P Indeed. I prefer to play my character's knowledge of a setting to equal my own. So, if I don't know the setting, my character will PROBABLY be a peasant-boy hero. Similar to a certain trio of "Wool-headed Farmboys" from an author we both know and love. :P And this is another major reason I was opting for it. It allows players more 'control' over things while saving the DM work for the most part, and lets everyone own a piece of the story. Haha, and thusly you've typed up much of my brainstorming. Which was exactly what I had in mind to start... just because it will be easier for me to work with if I have more time to mull over the different characters and work on hooks for them and things. Or a fight *IN* the gauntlet for particularly prestigious matches. :P Kinda like that old show Battlebots or whatever, with the remote controlled fighting cars with chainsaws and stuff... with the traps. I figured this was a promising premise, inspired after seeing a couple gladiator based 4E games. I figured I let some 3.5ers get in on the action... and get my feet wet in DMing. I am thinking I will likely start recruitment this weekend, perhaps, since currently it looks like my friday morning/afternoon are open as well as all day saturday, and Sunday afternoon for a bit... I should have some time to sit down and work some stuff out. [/QUOTE]
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