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<blockquote data-quote="Jared Rascher" data-source="post: 5614364" data-attributes="member: 28825"><p>Hero Lab is very useful.</p><p></p><p>As someone that just recently left off running Pathfinder, I'll say it depends on what might cause you issues with 3.5.</p><p></p><p>If you are just planning on running Core rules only, perhaps with extra Bestiaries, overall you probably will have a smoother ride than 3.5 might have provided, and a more consistent presentation of "feel" in the rules.</p><p></p><p>I had early on been fairly happy with the Advanced Player's Guide, but upon my players reaching 9th level or so, even with the APG content, there were some speed bumps that made my head hurt (like oracles that can cast Commune every day, or tons of immediate action spells being used).</p><p></p><p>Ultimate Magic just really rubbed me the wrong way. Too many mistakes, and too much expansion of player abilities, taunting mechanics, etc.</p><p></p><p>Also, you may want to look at the pit spells before you get rolling to make sure they won't annoy the Hell out of you. </p><p></p><p>The good news is, you can always look in the PRD for the core rules and the APG.</p><p></p><p>Also, on the positive side of things, the GameMastery Guide has a lot of useful pre-built NPCs that do cover a lot of territory, and I found that to be a very useful resource to have in hand.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5614364, member: 28825"] Hero Lab is very useful. As someone that just recently left off running Pathfinder, I'll say it depends on what might cause you issues with 3.5. If you are just planning on running Core rules only, perhaps with extra Bestiaries, overall you probably will have a smoother ride than 3.5 might have provided, and a more consistent presentation of "feel" in the rules. I had early on been fairly happy with the Advanced Player's Guide, but upon my players reaching 9th level or so, even with the APG content, there were some speed bumps that made my head hurt (like oracles that can cast Commune every day, or tons of immediate action spells being used). Ultimate Magic just really rubbed me the wrong way. Too many mistakes, and too much expansion of player abilities, taunting mechanics, etc. Also, you may want to look at the pit spells before you get rolling to make sure they won't annoy the Hell out of you. The good news is, you can always look in the PRD for the core rules and the APG. Also, on the positive side of things, the GameMastery Guide has a lot of useful pre-built NPCs that do cover a lot of territory, and I found that to be a very useful resource to have in hand. [/QUOTE]
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