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<blockquote data-quote="IronWolf" data-source="post: 5614551" data-attributes="member: 21076"><p>I am a big fan of Pathfinder, but I am not sure it will be what you are looking for if C&C is what seems more appealing to you. I would probably be more inclined trying to convince your players that a happy GM leads to a better game overall.</p><p></p><p>But, with that said - here are my thoughts some of your questions.</p><p></p><p>For NPC creation I highly suggest using a character gen tool. Hero Lab is great. It has a price, but well worth it. Another option is PC Gen, but these days I prefer Hero Lab even though I tend to prefer free tools when available. Hero Lab will greatly speed up NPC creation and such.</p><p></p><p>As for game balance, I don't find Pathfinder too bad so far. The Core book and APG are great. Ultimate Magic needs an errata update or two which will be coming. I would suggest only allowing Pathfinder sources and you shouldn't have to think too much about game balance.</p><p></p><p>As for higher level NPCs. Eh, I still have to make notes about the abilities I will likely need to use. But it really doesn't take that long. There are only going to be a limited number of rounds of combat in a lot of cases, so just being sure not to forget some of the major abilities an NPC has is all one needs. Easily fits on a notecard or annotated for those of us doing it via PDF.</p><p></p><p>I usually read through the NPC, read the recommended combat steps, take a look at any spells or feats that I do not already use frequently and highlight things I don't want to forget during combat.</p><p></p><p>I think Pathfinder is more about characters than builds at this point. Archetypes help with that a lot to keep people from needing to grab a level of everything to get the feel for what they want.</p><p></p><p>Like I said initially though - if you are wanting a C&C feel, Pathfinder is probably not something you will be happy with in the long run.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5614551, member: 21076"] I am a big fan of Pathfinder, but I am not sure it will be what you are looking for if C&C is what seems more appealing to you. I would probably be more inclined trying to convince your players that a happy GM leads to a better game overall. But, with that said - here are my thoughts some of your questions. For NPC creation I highly suggest using a character gen tool. Hero Lab is great. It has a price, but well worth it. Another option is PC Gen, but these days I prefer Hero Lab even though I tend to prefer free tools when available. Hero Lab will greatly speed up NPC creation and such. As for game balance, I don't find Pathfinder too bad so far. The Core book and APG are great. Ultimate Magic needs an errata update or two which will be coming. I would suggest only allowing Pathfinder sources and you shouldn't have to think too much about game balance. As for higher level NPCs. Eh, I still have to make notes about the abilities I will likely need to use. But it really doesn't take that long. There are only going to be a limited number of rounds of combat in a lot of cases, so just being sure not to forget some of the major abilities an NPC has is all one needs. Easily fits on a notecard or annotated for those of us doing it via PDF. I usually read through the NPC, read the recommended combat steps, take a look at any spells or feats that I do not already use frequently and highlight things I don't want to forget during combat. I think Pathfinder is more about characters than builds at this point. Archetypes help with that a lot to keep people from needing to grab a level of everything to get the feel for what they want. Like I said initially though - if you are wanting a C&C feel, Pathfinder is probably not something you will be happy with in the long run. [/QUOTE]
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