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<blockquote data-quote="Herremann the Wise" data-source="post: 5615996" data-attributes="member: 11300"><p>I think there are one or two options for you here. Firstly from Paizo is the Gamemastery guide which has about 60 pages of NPC gallery or roughly 180 NPCs. Now this may not sound that useful but the NPCs chosen are very generic and so frame really well the different types of NPCs you might have in your game. As a baseline, it works really well. In terms of monsters, the Pathfinder format is clean and easy to use although you will still need to reference certain spells and assumed abilities. Certainly easier to use than the 3.5MM though.</p><p>However, better than this is Herolab, For just over $100 you can have every feat, creature or thing Paizo has produced for Pathfinder. You can literally create or tweak an NPC or Monster in just over a minute. As someone in a similar situation to you, I find Herolab excellent in helping me get the most out of what prep time I have.</p><p></p><p></p><p></p><p>Core Rulebook plus Advanced Players Guide. It takes the worry out of such things. I would not include Ultimate Magic or Ultimate Combat when it comes out. This is not to say that these products are bad or anything (I think UM is excellent) but by sticking to Core + APG, you have something with heaps of depth that is still very manageable. I think Paizo nailed this aspect in fact.</p><p></p><p>I don't think PF or more to the point OGL in general is that much fun above 17th level. You do have to take a Cliff Notes approach where you also have to printout a collection of spell effects so that you can "study up" on them to ensure your playing your monsters properly/effectively.</p><p></p><p>If you have a look at what high level 3.x/PF can achieve; magic completely dominates. There are really very few problems that high level parties cannot solve. If you wish to continue your campaign as sequel, you may be best going C&C.</p><p>If given the opportunity, I would restart using E6 or E8 or go PF and start at 1st and use the slow XP progression. I think you are more guaranteed of getting the experience you want this way than going the sequel and having to deal with high level gameplay.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5615996, member: 11300"] I think there are one or two options for you here. Firstly from Paizo is the Gamemastery guide which has about 60 pages of NPC gallery or roughly 180 NPCs. Now this may not sound that useful but the NPCs chosen are very generic and so frame really well the different types of NPCs you might have in your game. As a baseline, it works really well. In terms of monsters, the Pathfinder format is clean and easy to use although you will still need to reference certain spells and assumed abilities. Certainly easier to use than the 3.5MM though. However, better than this is Herolab, For just over $100 you can have every feat, creature or thing Paizo has produced for Pathfinder. You can literally create or tweak an NPC or Monster in just over a minute. As someone in a similar situation to you, I find Herolab excellent in helping me get the most out of what prep time I have. Core Rulebook plus Advanced Players Guide. It takes the worry out of such things. I would not include Ultimate Magic or Ultimate Combat when it comes out. This is not to say that these products are bad or anything (I think UM is excellent) but by sticking to Core + APG, you have something with heaps of depth that is still very manageable. I think Paizo nailed this aspect in fact. I don't think PF or more to the point OGL in general is that much fun above 17th level. You do have to take a Cliff Notes approach where you also have to printout a collection of spell effects so that you can "study up" on them to ensure your playing your monsters properly/effectively. If you have a look at what high level 3.x/PF can achieve; magic completely dominates. There are really very few problems that high level parties cannot solve. If you wish to continue your campaign as sequel, you may be best going C&C. If given the opportunity, I would restart using E6 or E8 or go PF and start at 1st and use the slow XP progression. I think you are more guaranteed of getting the experience you want this way than going the sequel and having to deal with high level gameplay. Best Regards Herremann the Wise [/QUOTE]
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