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Considering engineering a TPK
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<blockquote data-quote="BroccoliRage" data-source="post: 3272421" data-attributes="member: 38402"><p>Don't kill off your players' characters on purpose, such Deus Ex MAchina is almost always transparent and immediately recognizable. Just tell your players that you aren't interested in running the type of game they are going for. Lots of players seem to believe there is only one style of D&D play, and that style is "never write a good alignment on your sheet, never bite at the DM's hooks, never go for the obvious adventure, do you best to kill townsfolk." This style of play usually draws blank stares from me, as it's stale (go to any random group, chances are the game is being played exactly this way) and boring. I want to play an adventure game, not live out frustrated bullying fantasies.</p><p></p><p>OF course, when players start behaving this way, I usually bring the adventure back to them, by reminding them why vigilantes came into being.</p><p></p><p>Well, I rambled a bit there, but my initial advice stands: No Deus Ex MAchina, talk to your players. If your players are mature people, they should understand. IF they aren't, you're playing d20, so you can EASILY find more players! In fact, maybe you should step down and let one of them get behind the screen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="BroccoliRage, post: 3272421, member: 38402"] Don't kill off your players' characters on purpose, such Deus Ex MAchina is almost always transparent and immediately recognizable. Just tell your players that you aren't interested in running the type of game they are going for. Lots of players seem to believe there is only one style of D&D play, and that style is "never write a good alignment on your sheet, never bite at the DM's hooks, never go for the obvious adventure, do you best to kill townsfolk." This style of play usually draws blank stares from me, as it's stale (go to any random group, chances are the game is being played exactly this way) and boring. I want to play an adventure game, not live out frustrated bullying fantasies. OF course, when players start behaving this way, I usually bring the adventure back to them, by reminding them why vigilantes came into being. Well, I rambled a bit there, but my initial advice stands: No Deus Ex MAchina, talk to your players. If your players are mature people, they should understand. IF they aren't, you're playing d20, so you can EASILY find more players! In fact, maybe you should step down and let one of them get behind the screen. :D [/QUOTE]
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