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General Tabletop Discussion
*Pathfinder & Starfinder
Considering Hexes instead of squares
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<blockquote data-quote="Asmor" data-source="post: 4242549" data-attributes="member: 1154"><p>Incidentally, I saw something on ENWorld a long time ago about drawing orthogonal lines on a hex grid that really changed my way of thinking. In a nutshell, it all boiled down to how you place the lines... Instead of trying to follow the natural lines of the hex grid, you have to go down a "zig-zag" where you're snipping a tiny corner off of each hex you intersect. Depending on the orientation, the line will either snip off 1 or 2 corners.</p><p></p><p>It allows you to easily draw lines in any increment of 30 degrees, meaning you can hit the all-important 90 degrees. Best of all, it keeps all the hexes mostly intact. At most, you're clipping off a tiny corner of a hex.</p><p></p><p>The big downside, in my mind, is that it skews the distance a bit. A walk way one hex-wide will appear, visually, to be wider or narrower depending on whether you're running in the "natural" direction of the hexes, which requires snipping 2 corners on each side, or if you're running skew which clips only 1 corner on each side.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4242549, member: 1154"] Incidentally, I saw something on ENWorld a long time ago about drawing orthogonal lines on a hex grid that really changed my way of thinking. In a nutshell, it all boiled down to how you place the lines... Instead of trying to follow the natural lines of the hex grid, you have to go down a "zig-zag" where you're snipping a tiny corner off of each hex you intersect. Depending on the orientation, the line will either snip off 1 or 2 corners. It allows you to easily draw lines in any increment of 30 degrees, meaning you can hit the all-important 90 degrees. Best of all, it keeps all the hexes mostly intact. At most, you're clipping off a tiny corner of a hex. The big downside, in my mind, is that it skews the distance a bit. A walk way one hex-wide will appear, visually, to be wider or narrower depending on whether you're running in the "natural" direction of the hexes, which requires snipping 2 corners on each side, or if you're running skew which clips only 1 corner on each side. [/QUOTE]
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Considering Hexes instead of squares
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