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Considering new ritual spells
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<blockquote data-quote="Leatherhead" data-source="post: 6899461" data-attributes="member: 53176"><p>I take it you don't recall the paper-ball of death from 3.x? The one where you just cast Explosive Runes over and over, and store them, until you do all the force damage you can possibly need?</p><p></p><p>This curbs such behavior, which would be the same for any trap or ward spell that does damage. For other direct damage spells, like Fireball, adding a ritual tag would be pointless, so you shouldn't expend time in trying to add the tag.</p><p></p><p>So yes, it's maximum over-cheese, or useless, and not worth the time in either case.</p><p></p><p>Mind you, I'm not worried about a Conjure Army, Concentration would make that impossible to begin with.</p><p></p><p></p><p></p><p>This is the guy who wants combat healing removed and cure spells ritualized. The process is far more intensive and tricky than you imply. Especially once you consider you are going from an hour rest and spending healing surges to an 11 min downtime with no daily resources spent.</p><p></p><p></p><p></p><p>Because high level spells are extremely powerful, and high level spell slots are at a premium. The only class that can convert for multiple high level slots doesn't get ritual casting as a default rule. Also the Devs didn't do it, presumably for the same reasons.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6899461, member: 53176"] I take it you don't recall the paper-ball of death from 3.x? The one where you just cast Explosive Runes over and over, and store them, until you do all the force damage you can possibly need? This curbs such behavior, which would be the same for any trap or ward spell that does damage. For other direct damage spells, like Fireball, adding a ritual tag would be pointless, so you shouldn't expend time in trying to add the tag. So yes, it's maximum over-cheese, or useless, and not worth the time in either case. Mind you, I'm not worried about a Conjure Army, Concentration would make that impossible to begin with. This is the guy who wants combat healing removed and cure spells ritualized. The process is far more intensive and tricky than you imply. Especially once you consider you are going from an hour rest and spending healing surges to an 11 min downtime with no daily resources spent. Because high level spells are extremely powerful, and high level spell slots are at a premium. The only class that can convert for multiple high level slots doesn't get ritual casting as a default rule. Also the Devs didn't do it, presumably for the same reasons. [/QUOTE]
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