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Considering our next campaign goal
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<blockquote data-quote="Greenfield" data-source="post: 6161575" data-attributes="member: 6669384"><p>Our group will be hitting Epic levels within a few months, and since we seldom carry our campaigns past 20th level it may be time to start looking for a new campaign world/plot.</p><p></p><p>Our game group works on a "round robin" basis, and the campaign is a collective work. Someone comes up with a world setting, usually with some major issue or challenge. Then each player creates their character *and* the city or land that they come from. </p><p></p><p>The characters travel the world trying to deal with the campaign goal, wherever the story leads them. When one of us is ready to DM, the party finds themselves drawn into that player's home territory, and they become the DM. The DM's character retires to NPc status while we're there. By the time we're done there, hopefully someone else will have a story arc they're ready to DM, and off we go chasing the campaign goal again, on the road to a new land and a new adventure.</p><p></p><p>So now it's time to start considering what new worlds there are out there to conquer.</p><p></p><p>I have an idea for "Orcworld": One of the standard tenets of D&D is the emmnity between Orcs and practically everyone else. That, and the mantra of the Orcs: "Orcs will rule the world, some day!".</p><p></p><p>So that's our world: A great Orc chieftain arose, and the Orcs united behind him. They did conquer, and now they rule.</p><p></p><p>Long term campaign goal: Find the secret of his power and his longevity (he's over 60 years old, which is insanely ancient for an Orc, and still appears to be in his prime). We also need to gain allies and prepare for the rebellion, the overthrow of the Orcs.</p><p></p><p>Being an Elf, or even a Half Elf in this campaign would be a problem. Orcs hate Elves, and are seeking the few Elven enclaves that have managed to remain hidden. If the Orcs find an Elf or Half-Elf, they'll try to torture that character into revealing where his or her people are hiding. Grumsh's final vengeance against Corellon would be the extermination of anyone and everyone of the Elven god's people, to sever the god's ties to this world completely.</p><p></p><p>And obviously, playing an Orc is out. Half-Orc will be a problem.</p><p></p><p>I know it sounds interesting, but I have a feeling it will be a dark and not-too-fun game world to play in. Not sure if it's one my group would enjoy.</p><p></p><p>Any suggestions for other worlds, or additions/improvements on this one would be appreciated.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6161575, member: 6669384"] Our group will be hitting Epic levels within a few months, and since we seldom carry our campaigns past 20th level it may be time to start looking for a new campaign world/plot. Our game group works on a "round robin" basis, and the campaign is a collective work. Someone comes up with a world setting, usually with some major issue or challenge. Then each player creates their character *and* the city or land that they come from. The characters travel the world trying to deal with the campaign goal, wherever the story leads them. When one of us is ready to DM, the party finds themselves drawn into that player's home territory, and they become the DM. The DM's character retires to NPc status while we're there. By the time we're done there, hopefully someone else will have a story arc they're ready to DM, and off we go chasing the campaign goal again, on the road to a new land and a new adventure. So now it's time to start considering what new worlds there are out there to conquer. I have an idea for "Orcworld": One of the standard tenets of D&D is the emmnity between Orcs and practically everyone else. That, and the mantra of the Orcs: "Orcs will rule the world, some day!". So that's our world: A great Orc chieftain arose, and the Orcs united behind him. They did conquer, and now they rule. Long term campaign goal: Find the secret of his power and his longevity (he's over 60 years old, which is insanely ancient for an Orc, and still appears to be in his prime). We also need to gain allies and prepare for the rebellion, the overthrow of the Orcs. Being an Elf, or even a Half Elf in this campaign would be a problem. Orcs hate Elves, and are seeking the few Elven enclaves that have managed to remain hidden. If the Orcs find an Elf or Half-Elf, they'll try to torture that character into revealing where his or her people are hiding. Grumsh's final vengeance against Corellon would be the extermination of anyone and everyone of the Elven god's people, to sever the god's ties to this world completely. And obviously, playing an Orc is out. Half-Orc will be a problem. I know it sounds interesting, but I have a feeling it will be a dark and not-too-fun game world to play in. Not sure if it's one my group would enjoy. Any suggestions for other worlds, or additions/improvements on this one would be appreciated. [/QUOTE]
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