Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering our next campaign goal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6161998" data-attributes="member: 6669384"><p>The physical map is actually irrelevant, as is map scale. How long does it take to get from where you were to where you need to get? As long as the DM says.</p><p></p><p>We've used Mordor/Middle Earth, we've used the real world, we've used Forgotten Realms, we've used something that got pulled from Steve Jackson's site. I was even looking at a "map of the internet" over on XKCD, just for the giggles.</p><p></p><p>All that's needed is a map with multiple lands, big enough to explore, and some indeterminate goal that needs to be achieved.</p><p></p><p>Everything after that is game color.</p><p></p><p>My "Orcworld" could just as easily be a space invasion, an Illithid occupation, or any form of political turmoil.</p><p></p><p>The problem that I sometimes run into is that neat sounding world scenarios often have unseen factors that sharply limit the game. For example, I once wrote up a world setting for a superhero game, Reichworld, the parallel world where Hitler won World War II, and the PC supers were part of a North American resistance.</p><p></p><p>We ran out of plot development after about five outings. The occupying forces' willingness to execute civilian hostages whenever we did anything significant kind of put a damper on things, and the fact that we couldn't turn any "bad guys" over to the police completely shut down any "recurring villain" story lines. We either had to kill the bad guys or let them go, neither of which fit with the super-hero genre very well.</p><p></p><p>That's the kind of thing I'm worried about in my Orcworld concept. Any reputation the group gets as they advance will work against them, shutting down their access to resources of any significant kind.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6161998, member: 6669384"] The physical map is actually irrelevant, as is map scale. How long does it take to get from where you were to where you need to get? As long as the DM says. We've used Mordor/Middle Earth, we've used the real world, we've used Forgotten Realms, we've used something that got pulled from Steve Jackson's site. I was even looking at a "map of the internet" over on XKCD, just for the giggles. All that's needed is a map with multiple lands, big enough to explore, and some indeterminate goal that needs to be achieved. Everything after that is game color. My "Orcworld" could just as easily be a space invasion, an Illithid occupation, or any form of political turmoil. The problem that I sometimes run into is that neat sounding world scenarios often have unseen factors that sharply limit the game. For example, I once wrote up a world setting for a superhero game, Reichworld, the parallel world where Hitler won World War II, and the PC supers were part of a North American resistance. We ran out of plot development after about five outings. The occupying forces' willingness to execute civilian hostages whenever we did anything significant kind of put a damper on things, and the fact that we couldn't turn any "bad guys" over to the police completely shut down any "recurring villain" story lines. We either had to kill the bad guys or let them go, neither of which fit with the super-hero genre very well. That's the kind of thing I'm worried about in my Orcworld concept. Any reputation the group gets as they advance will work against them, shutting down their access to resources of any significant kind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Considering our next campaign goal
Top