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Considering replacing paladin with generic holy knight type class
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<blockquote data-quote="Steven McRownt" data-source="post: 175638" data-attributes="member: 2316"><p>Anyway, let's start makin this knight as a class together!</p><p></p><p>As a base we cannot but think to Fighter Bab. To saves i would say just Will Good to take some more points to spend later on the CCE. Good will saves reflects their inner strenght, and their sense of duty.</p><p></p><p>Class Skills: let's start with 3 per levels + Int. We want them more versatile than a standard fighter, isn't it? so three SkP should be enough (later on we can decide to make for 4 sk.p.)</p><p></p><p>Craft (Weapons and Armors), Ride, Concentration*, Knowledge (religion, nobility, heraldry), Diplomacy, Heal, Intimidate, Orientation, Swim, Gather Information, and Appraise (Weapons and armors**</p><p></p><p>*it depens if they will cast or not</p><p>** it could be a class bonus on these, instead of a class skill.</p><p></p><p>First question: do they have spells? If not just think at the core paladin or the core alt.Ranger by Monte Cook and then add them 4 bonus feats, one for each spell levels we don't give them.</p><p></p><p>Powers:</p><p>No: Turn Undead, Lay on Hands, Divine Health, Cure Disease.</p><p></p><p>Yes: Divine Grace, Aura of courage, Smite Evil (PhB)</p><p></p><p>More powers: Immune to charm, fear and compulsion. Combat Sense (DotF).</p><p></p><p>That could be a good starting point.</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 175638, member: 2316"] Anyway, let's start makin this knight as a class together! As a base we cannot but think to Fighter Bab. To saves i would say just Will Good to take some more points to spend later on the CCE. Good will saves reflects their inner strenght, and their sense of duty. Class Skills: let's start with 3 per levels + Int. We want them more versatile than a standard fighter, isn't it? so three SkP should be enough (later on we can decide to make for 4 sk.p.) Craft (Weapons and Armors), Ride, Concentration*, Knowledge (religion, nobility, heraldry), Diplomacy, Heal, Intimidate, Orientation, Swim, Gather Information, and Appraise (Weapons and armors** *it depens if they will cast or not ** it could be a class bonus on these, instead of a class skill. First question: do they have spells? If not just think at the core paladin or the core alt.Ranger by Monte Cook and then add them 4 bonus feats, one for each spell levels we don't give them. Powers: No: Turn Undead, Lay on Hands, Divine Health, Cure Disease. Yes: Divine Grace, Aura of courage, Smite Evil (PhB) More powers: Immune to charm, fear and compulsion. Combat Sense (DotF). That could be a good starting point. Steven McRownt [/QUOTE]
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Considering replacing paladin with generic holy knight type class
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