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General Tabletop Discussion
*Pathfinder & Starfinder
Considering scaling magic items
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<blockquote data-quote="Plane Sailing" data-source="post: 5320814" data-attributes="member: 114"><p>If there has been a thread on this in the last couple of years, please feel free to direct me to it!</p><p></p><p>Otherwise, here we go.</p><p></p><p>I've been wondering about allowing for scaling magic items. PCs get magic items whenever they do, but after that the magic items automatically scale with the PC gaining levels... once the PC reaches the next step for each of their magic items, it gets the next level of bonuses.</p><p></p><p>The main reason for doing this is to support a game where magic items themselves are relatively rare and special, but there is no need to find 'new' items to replace existing ones as you level up.</p><p></p><p>The magic items are assumed to hold their full 'potential' power from the word go, but lower level PCs can only access a fragment of that power</p><p></p><p>Think of the One Ring. In the hands of Bilbo or Frodo it could only turn them invisible. In the hands of someone with more power (Boromir, Aragorn) it could do so much more. In the hands of someone with real power (Galadriel, Gandalf, Saruman) it's potential is incredible.</p><p></p><p>Same kind of principle here.</p><p></p><p>For weapons which normally only come in at a higher level (like vorpal sword), that would behave as a plain +1, +2 etc sword until the level at which its power is revealed gets reached.</p><p></p><p>So, what do you think? Is that workable as-is, needs more thought, sounds appealing?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5320814, member: 114"] If there has been a thread on this in the last couple of years, please feel free to direct me to it! Otherwise, here we go. I've been wondering about allowing for scaling magic items. PCs get magic items whenever they do, but after that the magic items automatically scale with the PC gaining levels... once the PC reaches the next step for each of their magic items, it gets the next level of bonuses. The main reason for doing this is to support a game where magic items themselves are relatively rare and special, but there is no need to find 'new' items to replace existing ones as you level up. The magic items are assumed to hold their full 'potential' power from the word go, but lower level PCs can only access a fragment of that power Think of the One Ring. In the hands of Bilbo or Frodo it could only turn them invisible. In the hands of someone with more power (Boromir, Aragorn) it could do so much more. In the hands of someone with real power (Galadriel, Gandalf, Saruman) it's potential is incredible. Same kind of principle here. For weapons which normally only come in at a higher level (like vorpal sword), that would behave as a plain +1, +2 etc sword until the level at which its power is revealed gets reached. So, what do you think? Is that workable as-is, needs more thought, sounds appealing? Cheers [/QUOTE]
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Considering scaling magic items
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