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General Tabletop Discussion
*Pathfinder & Starfinder
Considering some House Rules
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<blockquote data-quote="Nifft" data-source="post: 4459401" data-attributes="member: 6562"><p>IMHO this is deliberate in the rules. This is the Improved Trip of 4e: you're down and somewhat screwed. It's a situation that rewards Acrobat Boots, Shifty, Warlords who can give you a free Shift, etc.</p><p></p><p></p><p> Not a terrible rule. Also gives a benefit to Tieflings who can clean up Bloodied dudes.</p><p> </p><p></p><p><span style="font-family: 'Calibri'"> Wealth rules also impose this limit, albeit implicitly. I think you're giving a concrete power boost in trade for an illusory limitation.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span> First bit sounds good -- action point = extra action, so getting out of Stun one round early is perfectly balanced. Second bit, I dunno. It's not an even trade. You will suffer more than 15 HP extra damage due to being stunned for a round.</p><p></p><p> As a Wizard, I'd gladly trade an Encounter power for another At-Will. </p><p> </p><p> </p><p> Sounds decent. Be aware that you're encouraging a different meta-game mechanic than post-rest alpha-strike: you're encouraging PCs to leave exactly one just-hard-enough encounter before they alpha-strike.</p><p></p><p>Seriously, imagine that the PCs are hacking their way through the dungeon until they barely survive an encounter, and decide to take an extended rest. After waking up, they discover a big door with BOSS FIGHT written on it (in blood). Do they go looking for a wandering monster to "power up" on, or do they kick in the door while underpowered?</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4459401, member: 6562"] IMHO this is deliberate in the rules. This is the Improved Trip of 4e: you're down and somewhat screwed. It's a situation that rewards Acrobat Boots, Shifty, Warlords who can give you a free Shift, etc. Not a terrible rule. Also gives a benefit to Tieflings who can clean up Bloodied dudes. [FONT=Calibri] Wealth rules also impose this limit, albeit implicitly. I think you're giving a concrete power boost in trade for an illusory limitation. [/FONT] First bit sounds good -- action point = extra action, so getting out of Stun one round early is perfectly balanced. Second bit, I dunno. It's not an even trade. You will suffer more than 15 HP extra damage due to being stunned for a round. As a Wizard, I'd gladly trade an Encounter power for another At-Will. Sounds decent. Be aware that you're encouraging a different meta-game mechanic than post-rest alpha-strike: you're encouraging PCs to leave exactly one just-hard-enough encounter before they alpha-strike. Seriously, imagine that the PCs are hacking their way through the dungeon until they barely survive an encounter, and decide to take an extended rest. After waking up, they discover a big door with BOSS FIGHT written on it (in blood). Do they go looking for a wandering monster to "power up" on, or do they kick in the door while underpowered? Cheers, -- N [/QUOTE]
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Considering some House Rules
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