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Considering some House Rules
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<blockquote data-quote="keterys" data-source="post: 4459489" data-attributes="member: 43019"><p>I don't think it's deliberate that the most effective use of 'push 7 and knocks prone' is often to push 1 and knock prone, or that you want to move _exactly_ 1 away from someone who is dazed and ensure that there are no lines they can charge through (or that they lead past a fighter). </p><p></p><p>I think it's "well, you should need momentum to charge and we've been doing 10 feet for 8 years so that's still good".</p><p></p><p></p><p></p><p></p><p>This one is indeed a power boost, but mostly in exchange for not having to track daily uses for the players. Or to track the players who are bad at tracking, for me. It's more simple and encourages using whatever is interesting for a slot over 'Well, I've already got 3 daily uses so nah, not useful to me'</p><p></p><p></p><p></p><p>Well, it's still an advantage, but yeah, it's nice.</p><p></p><p></p><p></p><p>Of course you will - but it helps both PCs and a subset of monsters and makes the game more fun by removing the possibility of stun locking. You can still be stunned for, say, 1/8th of a combat but after that you can choose to act at a penalty.</p><p></p><p></p><p></p><p>Which will probably make you less powerful, but make you a lot happier playing the wizard. Which is all well and good. </p><p> </p><p></p><p></p><p>Except they also have all of their daily powers and surges available to them then - if they go deal with an encounter, it has to be a serious enough one to cost resources - so not 'we find a kobold' and more 'Wait, this looks serious - do we want to check on that one room we skipped before we go in?'... and that might well cost them a daily or burn a solid chunk of a wizard or rogue's surges, etc. And it's no worse than the current 'Let's find another quick fight or skill challenge so we hit a milestone'. </p><p></p><p>But, yeah, I dunno, just throwing it out there. I'd not be surprised if no one cared enough to want to use it. I expect at least some of my players to just be like 'Nah, screw house rules'</p><p></p><p>Aside: skill challenges satisfying milestones was really disconcerting in LFR, cause you often start with a skill challenge or two then hit combat, so you tend to have APs the whole adventure.</p></blockquote><p></p>
[QUOTE="keterys, post: 4459489, member: 43019"] I don't think it's deliberate that the most effective use of 'push 7 and knocks prone' is often to push 1 and knock prone, or that you want to move _exactly_ 1 away from someone who is dazed and ensure that there are no lines they can charge through (or that they lead past a fighter). I think it's "well, you should need momentum to charge and we've been doing 10 feet for 8 years so that's still good". This one is indeed a power boost, but mostly in exchange for not having to track daily uses for the players. Or to track the players who are bad at tracking, for me. It's more simple and encourages using whatever is interesting for a slot over 'Well, I've already got 3 daily uses so nah, not useful to me' Well, it's still an advantage, but yeah, it's nice. Of course you will - but it helps both PCs and a subset of monsters and makes the game more fun by removing the possibility of stun locking. You can still be stunned for, say, 1/8th of a combat but after that you can choose to act at a penalty. Which will probably make you less powerful, but make you a lot happier playing the wizard. Which is all well and good. Except they also have all of their daily powers and surges available to them then - if they go deal with an encounter, it has to be a serious enough one to cost resources - so not 'we find a kobold' and more 'Wait, this looks serious - do we want to check on that one room we skipped before we go in?'... and that might well cost them a daily or burn a solid chunk of a wizard or rogue's surges, etc. And it's no worse than the current 'Let's find another quick fight or skill challenge so we hit a milestone'. But, yeah, I dunno, just throwing it out there. I'd not be surprised if no one cared enough to want to use it. I expect at least some of my players to just be like 'Nah, screw house rules' Aside: skill challenges satisfying milestones was really disconcerting in LFR, cause you often start with a skill challenge or two then hit combat, so you tend to have APs the whole adventure. [/QUOTE]
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