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Considering some House Rules
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<blockquote data-quote="Nifft" data-source="post: 4460124" data-attributes="member: 6562"><p>Not if you consider the effect of Reach weapons, and how they were 'nerfed' in 4e (by separating out Threatening Reach). The glaive dude has a situational bonus that his maul or longsword using companions lack.</p><p></p><p> Well, I don't know if I'd say they're actually <u>better</u>. I'd rather have any one of several Encounter powers usable at-will than have a bonus Illusory Ambush. However, getting a power as good as Illusory Ambush usable at-will may be better than getting any 1st level Encounter power usable per encounter. (This is why Humans make such great Wizards, IMHO. Wizards have enough distinct At-Will powers that the extra power really matters.)</p><p></p><p> Sure. In my experience (limited to my group, of course), merely <u>enabling</u> the PCs to keep trucking has been enough to remove the alpha-strike syndrome that 3.5e so strongly encouraged. Since it hasn't been a problem for us, I tend to look at solutions with an eye towards unanticipated downside.</p><p></p><p>You might want to look at how some high-level magic items already work -- like most rings, IIRC -- which grant a bigger benefit if you've hit a Milestone. There are all sorts of cool ways to work that into the flavor of the items, too -- "Stormblinger's purple blade glows with pimptastic orange runes as it drinks in the blood of your fallen foes!" -- or something like that.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4460124, member: 6562"] Not if you consider the effect of Reach weapons, and how they were 'nerfed' in 4e (by separating out Threatening Reach). The glaive dude has a situational bonus that his maul or longsword using companions lack. Well, I don't know if I'd say they're actually [u]better[/u]. I'd rather have any one of several Encounter powers usable at-will than have a bonus Illusory Ambush. However, getting a power as good as Illusory Ambush usable at-will may be better than getting any 1st level Encounter power usable per encounter. (This is why Humans make such great Wizards, IMHO. Wizards have enough distinct At-Will powers that the extra power really matters.) Sure. In my experience (limited to my group, of course), merely [u]enabling[/u] the PCs to keep trucking has been enough to remove the alpha-strike syndrome that 3.5e so strongly encouraged. Since it hasn't been a problem for us, I tend to look at solutions with an eye towards unanticipated downside. You might want to look at how some high-level magic items already work -- like most rings, IIRC -- which grant a bigger benefit if you've hit a Milestone. There are all sorts of cool ways to work that into the flavor of the items, too -- "Stormblinger's purple blade glows with pimptastic orange runes as it drinks in the blood of your fallen foes!" -- or something like that. Cheers, -- N [/QUOTE]
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