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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="SilverfireSage" data-source="post: 6593558" data-attributes="member: 6778313"><p>Luckily for you, not even the designers plan for the PCs to have magic items. All the math in the DM's Guide and the Monster Manual are done magic item free.</p><p></p><p></p><p></p><p>Every class except for the Barbarian and Rogue have access to some spells. However, these are only found in specific subclasses, so you could always ban those subclasses.</p><p></p><p></p><p></p><p>The default party configuration is Fighter, Rogue, Cleric, Wizard, so yeah, that would be completely reasonable, and even expected.</p><p></p><p></p><p></p><p>They would function perfectly well. None of them presume magical ability. Only one subclass for each of the main "non magic" classes has magical abilities, so you should be fine cutting them out. Shouldn't be a problem at all.</p><p></p><p></p><p></p><p>Characters are only disadvantaged at specific points by specific conditions. It happens maybe once an encounter for me and my group, and I award Advantage to both sides far more often than Disadvantage.</p><p></p><p></p><p></p><p>I wouldn't worry about it. Disadvantage happens rarely. We've had many epic moments in my campaign due to well rolled 20s.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6593558, member: 6778313"] Luckily for you, not even the designers plan for the PCs to have magic items. All the math in the DM's Guide and the Monster Manual are done magic item free. Every class except for the Barbarian and Rogue have access to some spells. However, these are only found in specific subclasses, so you could always ban those subclasses. The default party configuration is Fighter, Rogue, Cleric, Wizard, so yeah, that would be completely reasonable, and even expected. They would function perfectly well. None of them presume magical ability. Only one subclass for each of the main "non magic" classes has magical abilities, so you should be fine cutting them out. Shouldn't be a problem at all. Characters are only disadvantaged at specific points by specific conditions. It happens maybe once an encounter for me and my group, and I award Advantage to both sides far more often than Disadvantage. I wouldn't worry about it. Disadvantage happens rarely. We've had many epic moments in my campaign due to well rolled 20s. [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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