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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="pukunui" data-source="post: 6593594" data-attributes="member: 54629"><p>Speaking as someone who has played with both static modifiers and the advantage/disadvantage mechanic, I would pick the latter every single time. Yes, statistically, disadvantage greatly reduces your chances of success. However, because there is no actual mechanical penalty to the roll, you can still theoretically roll high enough to succeed with both dice that it doesn't matter that you had disadvantage.</p><p></p><p>Also, there are plenty of ways to gain advantage to cancel out the disadvantage as well.</p><p></p><p>I think it would be fine.</p><p></p><p><strong>Barbarian:</strong> Totem barbarians can cast <em>speak with animals</em> and <em>commune with nature</em> as rituals. If that bothers you, you could always refluff it so they're gaining the effects of those spells without actually using any magic.</p><p></p><p><strong>Fighter:</strong> Eldritch knight is the only subclass that uses magic. Champion and Battlemaster are still perfectly viable options.</p><p></p><p><strong>Monk:</strong> Monks would be limited to the Way of the Open Hand, as both the ninja and the bender use magic.</p><p></p><p><strong>Ranger:</strong> WotC recently released a "spell-less" variant for the ranger.</p><p></p><p><strong>Rogue:</strong> The arcane trickster is the only magical rogue subclass. The thief and the assassin are still options.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6593594, member: 54629"] Speaking as someone who has played with both static modifiers and the advantage/disadvantage mechanic, I would pick the latter every single time. Yes, statistically, disadvantage greatly reduces your chances of success. However, because there is no actual mechanical penalty to the roll, you can still theoretically roll high enough to succeed with both dice that it doesn't matter that you had disadvantage. Also, there are plenty of ways to gain advantage to cancel out the disadvantage as well. I think it would be fine. [B]Barbarian:[/B] Totem barbarians can cast [I]speak with animals[/I] and [I]commune with nature[/I] as rituals. If that bothers you, you could always refluff it so they're gaining the effects of those spells without actually using any magic. [B]Fighter:[/B] Eldritch knight is the only subclass that uses magic. Champion and Battlemaster are still perfectly viable options. [B]Monk:[/B] Monks would be limited to the Way of the Open Hand, as both the ninja and the bender use magic. [B]Ranger:[/B] WotC recently released a "spell-less" variant for the ranger. [B]Rogue:[/B] The arcane trickster is the only magical rogue subclass. The thief and the assassin are still options. [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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