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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6593607" data-attributes="member: 6788652"><p>I echo others' comments. </p><p></p><p>Controlling casters by limiting subclasses is simple but still allows a range of subclasses to choose from. </p><p></p><p>Advantage/Disadvantage is simple, elegant and really only comes into play in a situation where in another system there'd be a bunch of modifiers to add and subtract and it keeps it simple and quick.</p><p></p><p>It doesn't occur too often. Torch blows out and you're fighting in the dark without Darkvision? Disadvantage. Your enemy is lying prone? You get Advantage. </p><p></p><p>You're focusing on the chance to Crit - but the mechanic has wider applications outside of combat which makes it an across the board mechanism that's easy to rule on, implement and understand - eg for skill checks, saving throws, perception checks, etc.</p><p></p><p>Don't knock it til you've tried it.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6593607, member: 6788652"] I echo others' comments. Controlling casters by limiting subclasses is simple but still allows a range of subclasses to choose from. Advantage/Disadvantage is simple, elegant and really only comes into play in a situation where in another system there'd be a bunch of modifiers to add and subtract and it keeps it simple and quick. It doesn't occur too often. Torch blows out and you're fighting in the dark without Darkvision? Disadvantage. Your enemy is lying prone? You get Advantage. You're focusing on the chance to Crit - but the mechanic has wider applications outside of combat which makes it an across the board mechanism that's easy to rule on, implement and understand - eg for skill checks, saving throws, perception checks, etc. Don't knock it til you've tried it. [/QUOTE]
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General Tabletop Discussion
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Considering "taking the 5th" (Edition); questions for those more experienced.
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