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General Tabletop Discussion
*Dungeons & Dragons
Considering "taking the 5th" (Edition); questions for those more experienced.
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<blockquote data-quote="Jester David" data-source="post: 6593615" data-attributes="member: 37579"><p>While all classes but the barbarian have access to spells, they're not required to take them. It would be very, very easy to have a party with one or even no arcane casters, and no magic items. Rogues, fighters, and barbarians can be played with no real magic. And on the D&D website, there's an alternative for the ranger that removes its spellcasting. So you could have a party of five characters with those classes and the monk and the most magical character would be the dude playing the monk.</p><p></p><p></p><p>Anything you would give a +2 or a -2 you instead give advantage of disadvantage. Anytime, as a DM, you say to yourself "that should have worked" you can just have the players reroll. </p><p>Advantage works so nicely because you can apply it retroactively without having to remember what was rolled or do any extra math.</p><p></p><p></p><p>You don't have to award adv/disadv, but those moments remain. The "bet it all" die roll where the first is a 1 and hopes sink and the second roll is a 20. Or double 20s, which does happen. </p><p>If you think the "we have to make this roll..." is tense, imagine how awesome things are when you have disadvantage on that and both succeed. Even if it's just an 18 and a 19 you still feel like a rock star. </p><p>And there's also the bargaining. When things are bad and they really, really need that good roll... and they get a 3. They can bargain for advantage. "If my sword breaks in desperation from the attack, could that have granted advantage?" </p><p></p><p></p><p>Advantage and disadvantage is pretty baked in. But you could easily replace it with a +/-2 with little hiccups in play. 5e is meant to be hacked and customized in that manner.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6593615, member: 37579"] While all classes but the barbarian have access to spells, they're not required to take them. It would be very, very easy to have a party with one or even no arcane casters, and no magic items. Rogues, fighters, and barbarians can be played with no real magic. And on the D&D website, there's an alternative for the ranger that removes its spellcasting. So you could have a party of five characters with those classes and the monk and the most magical character would be the dude playing the monk. Anything you would give a +2 or a -2 you instead give advantage of disadvantage. Anytime, as a DM, you say to yourself "that should have worked" you can just have the players reroll. Advantage works so nicely because you can apply it retroactively without having to remember what was rolled or do any extra math. You don't have to award adv/disadv, but those moments remain. The "bet it all" die roll where the first is a 1 and hopes sink and the second roll is a 20. Or double 20s, which does happen. If you think the "we have to make this roll..." is tense, imagine how awesome things are when you have disadvantage on that and both succeed. Even if it's just an 18 and a 19 you still feel like a rock star. And there's also the bargaining. When things are bad and they really, really need that good roll... and they get a 3. They can bargain for advantage. "If my sword breaks in desperation from the attack, could that have granted advantage?" Advantage and disadvantage is pretty baked in. But you could easily replace it with a +/-2 with little hiccups in play. 5e is meant to be hacked and customized in that manner. [/QUOTE]
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Considering "taking the 5th" (Edition); questions for those more experienced.
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